예제 #1
0
        public void SportType_CheckDataBeforeSave()
        {
            //Create a SportType object with data.
            aSportType.LoadData(-1, "Weird Sport", 0, "any kind of weird sport", 85,1);
            int res = aSportType.CheckData(connString);
            Assert.AreEqual(1, res); //Data are ok because the type of sport isn´t in de BD.

            //Save the data into BD, and check again.
            aSportType = aSportType.SaveData(connString);
            Int64 sportTypeIDUsed = aSportType.SportTypeID;
            Int64 userIDUsed = aSportType.UserID;
            res = aSportType.CheckData(connString);
            Assert.AreEqual(-1, res); //Data are not ok, SportTypeName is in de BD.

            //Create a SportType object with data:
            aSportType.LoadData(-1, "Weird Sport2", -10, "any kind of weird sport", 85,1);
            res = aSportType.CheckData(connString);
            Assert.AreEqual(-2, res); //Data are not ok, parentSportID does not exist on SportTypes

            //Create a SportType object with data:
            aSportType.LoadData(-1, "", 0, "any kind of weird sport", 85,1);
            res = aSportType.CheckData(connString);
            Assert.AreEqual(0, res); //Data are not ok, SportTypeName is empty.

            //Create a SportType object with data:
            aSportType.LoadData(-1, "Weird Sport2", 0, "any kind of weird sport", -100,1);
            res = aSportType.CheckData(connString);
            Assert.AreEqual(-3, res); //Data are not ok, userID not in data base.

            //Deleting object saved first.
            aSportType = aSportType.FindSportTypeByID(connString);
            res = aSportType.Delete(connString);
            Assert.AreEqual(1, res);
        }
예제 #2
0
 public SportTypes FindParentSportType(string connString)
 {
     //Return an object containing the parent SportType.
     SportTypes aSportType = new SportTypes();
     aSportType.SportTypeID = parentSportTypeID;
     aSportType.UserID = userID;
     aSportType = aSportType.FindSportTypeByID(connString);
     return aSportType;
 }
예제 #3
0
        //Check if data into de object is correct to save into de BD
        public int CheckData(string connString)
        {
            // 1: Data is ok
              // 0: SportType Name not given
              //-1: SportTypeName exist on BD.
              //-2: ParentSportID does not exist on BD and is different to 0(root)
            SportTypes aST = new SportTypes();
            int res = 1;
            bool sigue = true;

            if ((sportTypeName == "") || (sportTypeName == null))
            {
                sigue = false;
                res = 0; //0: SportType Name not given
            }
            if (sigue)
            {
                aST.sportTypeName = sportTypeName;
                aST.userID = userID;
                aST = aST.FindSportTypeByName(connString);
                if (aST.SportTypeID != -1)
                {
                    sigue = false;
                    res = -1; //-1: SportTypeName exist on BD.
                }
            }

            if (sigue)
            {
                if (parentSportTypeID != 0)
                {
                    aST.sportTypeID = parentSportTypeID;
                    aST.userID = userID;
                    aST = aST.FindSportTypeByID(connString);
                    if (aST.SportTypeID == -1)
                    {
                        sigue = false;
                        res = -2; //-2: ParentSportID does not exist on BD and is different to 0(root)
                    }
                }
            }
            return res;
        }
예제 #4
0
        public void SportType_Update()
        {
            //Create a SportType object
            string sportTypeNameUsed = "Bicicleta";
            Int64 parentSportTypeIDUsed = 0;
            string memoUsed = "Deportes de bicicleta";
            Int64 userIDUsed = 85;
            SportTypes aSportType = new SportTypes();
            aSportType.LoadData(-1, sportTypeNameUsed, parentSportTypeIDUsed, memoUsed, userIDUsed,1);

            //Save into BD obtaining the sportTypeID
            aSportType = aSportType.SaveData(connString);
            Assert.AreNotEqual(0, aSportType.SportTypeID);
            Assert.AreNotEqual(0, aSportType.SportTypeID); //saving correct data
            Int64 sportTypeIDUsed = aSportType.SportTypeID;

            //Try to find and check values
            aSportType = aSportType.FindSportTypeByName(connString);
            Assert.AreNotEqual(-1, aSportType.SportTypeID);
            Assert.AreEqual(sportTypeNameUsed, aSportType.SportTypeName);
            Assert.AreEqual(parentSportTypeIDUsed, aSportType.ParentSportTypeID);
            Assert.AreEqual(memoUsed, aSportType.Memo);
            Assert.AreEqual(userIDUsed, aSportType.UserID);

            //Update values
            sportTypeNameUsed = "Bike Updated";
            parentSportTypeIDUsed = 0;
            memoUsed = "Deportes de bicicleta updated";
            userIDUsed = 85;
            aSportType.LoadData(sportTypeIDUsed, sportTypeNameUsed, parentSportTypeIDUsed, memoUsed, userIDUsed,1);
            aSportType.UpdateData(connString);

            //Try to find and check values
            aSportType = aSportType.FindSportTypeByName(connString);
            Assert.AreNotEqual(-1, aSportType.SportTypeID);
            Assert.AreEqual(sportTypeNameUsed, aSportType.SportTypeName);
            Assert.AreEqual(parentSportTypeIDUsed, aSportType.ParentSportTypeID);
            Assert.AreEqual(memoUsed, aSportType.Memo);
            Assert.AreEqual(userIDUsed, aSportType.UserID);

            //Deleting object previously saved
            int res = aSportType.Delete(connString);
            Assert.AreEqual(1, res);

            //Try to find again after deleting
            aSportType = aSportType.FindSportTypeByID(connString);
            Assert.AreEqual(-1, aSportType.SportTypeID);
        }