private void train1_DistanceChanged(object sender, DistanceChangedEventArgs e) { train1.Left = track1.Left + e.Distance; if (train1.Right >= track1.Right) { train1.Speed = 0; } }
private void train3_DistanceChanged(object sender, DistanceChangedEventArgs e) { train3.Left = track2.Left + e.Distance; // Fire on Train Fire_On_Train(); if (train3.Right >= track2.Right) { train3.Speed = 0; throttle.Value = 0; MessageBox.Show("You win"); } }