/// <summary> /// Persists the current state. /// <para/> /// After new data are added by the <seealso cref="FrameStreamer"/> /// it is necessary to call <seealso cref="SaveChanges"/> to /// save them in the persistent location. If this is not called then /// data are volatile and cannot be restored. /// </summary> public void SaveChanges() { _framesStore.Checkpoint(); }
/// <summary> /// Persists the current state. /// <para/> /// After new data are added by the <seealso cref="FrameStreamer"/> /// it is necessary to call <seealso cref="SaveChanges"/> to /// save them in the persistent location. If this is not called then /// data are volatile and cannot be restored. /// </summary> public void SaveChanges() { _conversationsStore.Checkpoint(); _framesStore.Checkpoint(); }