/// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { }
public override void HandleInput(InputState input) { base.HandleInput(input); }
public override void HandleInput(InputState input) { mouseState = Mouse.GetState(); intersection.CheckMouseInteraction(mouseState); intersection2.CheckMouseInteraction(mouseState); }