public void EnableTool() { if (TrafficLightTool == null) { TrafficLightTool = ToolsModifierControl.toolController.gameObject.GetComponent<TrafficLightTool>() ?? ToolsModifierControl.toolController.gameObject.AddComponent<TrafficLightTool>(); } ToolsModifierControl.toolController.CurrentTool = TrafficLightTool; ToolsModifierControl.SetTool<TrafficLightTool>(); }
public override void Start() { trafficLightTool = LoadingExtension.Instance.TrafficLightTool; //this makes the panel "visible", I don't know what sprites are available, but found this value to work this.backgroundSprite = "GenericPanel"; this.color = new Color32(75, 75, 135, 255); this.width = 800; this.height = 400; this.relativePosition = new Vector3(10.48f, 80f); UILabel l = this.AddUIComponent<UILabel>(); l.text = "Timed Scripts"; l.relativePosition = new Vector3(65.0f, 5.0f); }
public override void Start() { inited = true; trafficLightTool = LoadingExtension.Instance.TrafficLightTool; this.backgroundSprite = "GenericPanel"; this.color = new Color32(75, 75, 135, 255); this.width = 250; this.height = !LoadingExtension.PathfinderIncompatibility ? 310 : 230; this.relativePosition = new Vector3(10.48f, 80f); UILabel title = this.AddUIComponent<UILabel>(); title.text = "Traffic Manager"; title.relativePosition = new Vector3(65.0f, 5.0f); if (!LoadingExtension.PathfinderIncompatibility) { buttonSwitchTraffic = _createButton("Switch traffic lights", new Vector3(35f, 30f), clickSwitchTraffic); buttonPrioritySigns = _createButton("Add priority signs", new Vector3(35f, 70f), clickAddPrioritySigns); buttonManualControl = _createButton("Manual traffic lights", new Vector3(35f, 110f), clickManualControl); buttonTimedMain = _createButton("Timed traffic lights", new Vector3(35f, 150f), clickTimedAdd); buttonLaneChange = _createButton("Change lanes", new Vector3(35f, 190f), clickChangeLanes); //buttonLaneRestrictions = _createButton("Road Restrictions", new Vector3(35f, 230f), clickLaneRestrictions); //buttonCrosswalk = _createButton("Add/Remove Crosswalk", new Vector3(35f, 230f), clickCrosswalk); buttonClearTraffic = _createButton("Clear Traffic", new Vector3(35f, 230f), clickClearTraffic); buttonToggleDespawn = _createButton(LoadingExtension.Instance.despawnEnabled ? "Disable despawning" : "Enable despawning", new Vector3(35f, 270f), clickToggleDespawn); } else { buttonSwitchTraffic = _createButton("Switch traffic lights", new Vector3(35f, 30f), clickSwitchTraffic); buttonPrioritySigns = _createButton("Add priority signs", new Vector3(35f, 70f), clickAddPrioritySigns); buttonManualControl = _createButton("Manual traffic lights", new Vector3(35f, 110f), clickManualControl); buttonTimedMain = _createButton("Timed traffic lights", new Vector3(35f, 150f), clickTimedAdd); //buttonCrosswalk = _createButton("Add/Remove Crosswalk", new Vector3(35f, 190f), clickCrosswalk); buttonClearTraffic = _createButton("Clear Traffic", new Vector3(35f, 190f), clickClearTraffic); } }
private void DestroyTool() { if (TrafficLightTool != null) { ToolsModifierControl.toolController.CurrentTool = ToolsModifierControl.GetTool<DefaultTool>(); ToolsModifierControl.SetTool<DefaultTool>(); TrafficLightTool.Destroy(TrafficLightTool); TrafficLightTool = null; } }