GetNodeSimulation() 공개 정적인 메소드

public static GetNodeSimulation ( ushort nodeId ) : TrafficLightSimulation
nodeId ushort
리턴 TrafficLightSimulation
        public void SkipStep(bool setLights = true)
        {
            if (!isMasterNode())
            {
                return;
            }

            var newCurrentStep = (CurrentStep + 1) % NumSteps();

            foreach (ushort slaveNodeId in NodeGroup)
            {
                TrafficLightSimulation slaveSim = TrafficLightSimulation.GetNodeSimulation(slaveNodeId);
                if (slaveSim == null || !slaveSim.IsTimedLight())
                {
                    continue;
                }

                slaveSim.TimedLight.Steps[CurrentStep].SetStepDone();
                slaveSim.TimedLight.CurrentStep = newCurrentStep;
                slaveSim.TimedLight.Steps[newCurrentStep].Start();
                if (setLights)
                {
                    slaveSim.TimedLight.Steps[newCurrentStep].SetLights();
                }
            }
        }
        internal TimedTrafficLights MasterLights()
        {
            TrafficLightSimulation masterSim = TrafficLightSimulation.GetNodeSimulation(masterNodeId);

            if (masterSim == null || !masterSim.IsTimedLight())
            {
                return(null);
            }
            return(masterSim.TimedLight);
        }
예제 #3
0
 public void SetLights()
 {
     // set lights
     foreach (ushort slaveNodeId in NodeGroup)
     {
         TrafficLightSimulation slaveSim = TrafficLightSimulation.GetNodeSimulation(slaveNodeId);
         if (slaveSim == null || !slaveSim.IsTimedLight())
         {
             //TrafficLightSimulation.RemoveNodeFromSimulation(slaveNodeId, false); // we iterate over NodeGroup!!
             continue;
         }
         slaveSim.TimedLight.Steps[CurrentStep].SetLights();
     }
 }
        /// <summary>
        /// Calculates the current metrics for flowing and waiting vehicles
        /// </summary>
        /// <param name="wait"></param>
        /// <param name="flow"></param>
        /// <returns>true if the values could be calculated, false otherwise</returns>
        public bool calcWaitFlow(out float wait, out float flow)
        {
#if TRACE
            Singleton <CodeProfiler> .instance.Start("TimedTrafficLightsStep.calcWaitFlow");
#endif

#if DEBUGMETRIC
            bool debug = timedNode.NodeId == 3201;
#else
            bool debug = false;
#endif

#if DEBUGMETRIC
            if (debug)
            {
                Log.Warning($"TimedTrafficLightsStep.calcWaitFlow: ***START*** @ node {timedNode.NodeId}");
            }
#endif

            uint numFlows    = 0;
            uint numWaits    = 0;
            uint curMeanFlow = 0;
            uint curMeanWait = 0;

            // we are the master node. calculate traffic data
            foreach (ushort timedNodeId in timedNode.NodeGroup)
            {
                TrafficLightSimulation sim = TrafficLightSimulation.GetNodeSimulation(timedNodeId);
                if (sim == null || !sim.IsTimedLight())
                {
                    continue;
                }
                TimedTrafficLights slaveTimedNode = sim.TimedLight;
                if (slaveTimedNode.NumSteps() <= timedNode.CurrentStep)
                {
                    for (int i = 0; i < slaveTimedNode.NumSteps(); ++i)
                    {
                        slaveTimedNode.GetStep(i).invalid = true;
                    }
                    continue;
                }
                TimedTrafficLightsStep slaveStep = slaveTimedNode.Steps[timedNode.CurrentStep];

                //List<int> segmentIdsToDelete = new List<int>();

                // minimum time reached. check traffic!
                foreach (KeyValuePair <ushort, CustomSegmentLights> e in slaveStep.segmentLights)
                {
                    var fromSegmentId = e.Key;
                    var segLights     = e.Value;

                    // one of the traffic lights at this segment is green: count minimum traffic flowing through
                    SegmentEnd fromSeg = TrafficPriority.GetPrioritySegment(timedNodeId, fromSegmentId);
                    if (fromSeg == null)
                    {
#if DEBUGMETRIC
                        if (debug)
                        {
                            Log.Warning($"TimedTrafficLightsStep.calcWaitFlow: No priority segment @ seg. {fromSegmentId} found!");
                        }
#endif
                        //Log.Warning("stepDone(): prioSeg is null");
                        //segmentIdsToDelete.Add(fromSegmentId);
                        continue;                         // skip invalid segment
                    }

                    //bool startPhase = getCurrentFrame() <= startFrame + minTime + 2; // during start phase all vehicles on "green" segments are counted as flowing
                    ExtVehicleType validVehicleTypes = VehicleRestrictionsManager.GetAllowedVehicleTypes(fromSegmentId, timedNode.NodeId);

                    foreach (KeyValuePair <byte, ExtVehicleType> e2 in segLights.VehicleTypeByLaneIndex)
                    {
                        byte           laneIndex   = e2.Key;
                        ExtVehicleType vehicleType = e2.Value;
                        if (vehicleType != ExtVehicleType.None && (validVehicleTypes & vehicleType) == ExtVehicleType.None)
                        {
                            continue;
                        }
                        CustomSegmentLight segLight = segLights.GetCustomLight(laneIndex);
                        if (segLight == null)
                        {
                            Log.Warning($"Timed traffic light step: Failed to get custom light for vehicleType {vehicleType} @ seg. {fromSegmentId}, node {timedNode.NodeId}!");
                            continue;
                        }

#if DEBUGMETRIC
                        if (debug)
                        {
                            Log._Debug($"TimedTrafficLightsStep.calcWaitFlow: Checking lane {laneIndex} @ seg. {fromSegmentId}. Vehicle types: {vehicleType}");
                        }
#endif

                        Dictionary <ushort, uint> carsFlowingToSegmentMetric = null;
                        Dictionary <ushort, uint> allCarsToSegmentMetric     = null;
                        try {
                            carsFlowingToSegmentMetric = fromSeg.GetVehicleMetricGoingToSegment(false, laneIndex, debug);
                        } catch (Exception ex) {
                            Log.Warning("calcWaitFlow (1): " + ex.ToString());
                        }

                        try {
                            allCarsToSegmentMetric = fromSeg.GetVehicleMetricGoingToSegment(true, laneIndex, debug);
                        } catch (Exception ex) {
                            Log.Warning("calcWaitFlow (2): " + ex.ToString());
                        }

                        if (carsFlowingToSegmentMetric == null)
                        {
                            continue;
                        }

                        // build directions from toSegment to fromSegment
                        Dictionary <ushort, Direction> directions = new Dictionary <ushort, Direction>();
                        foreach (KeyValuePair <ushort, uint> f in allCarsToSegmentMetric)
                        {
                            var             toSegmentId = f.Key;
                            SegmentGeometry geometry    = SegmentGeometry.Get(fromSegmentId);
                            Direction       dir         = geometry.GetDirection(toSegmentId, timedNodeId == geometry.StartNodeId());
                            directions[toSegmentId] = dir;
#if DEBUGMETRIC
                            if (debug)
                            {
                                Log._Debug($"TimedTrafficLightsStep.calcWaitFlow: Calculated direction for seg. {fromSegmentId} -> seg. {toSegmentId}: {dir}");
                            }
#endif
                        }

                        // calculate waiting/flowing traffic
                        foreach (KeyValuePair <ushort, uint> f in allCarsToSegmentMetric)
                        {
                            ushort toSegmentId               = f.Key;
                            uint   totalNormCarLength        = f.Value;
                            uint   totalFlowingNormCarLength = carsFlowingToSegmentMetric[f.Key];

#if DEBUGMETRIC
                            if (debug)
                            {
                                Log._Debug($"TimedTrafficLightsStep.calcWaitFlow: Total norm. car length of vehicles on lane {laneIndex} going to seg. {toSegmentId}: {totalNormCarLength}");
                            }
#endif

                            bool addToFlow = false;
                            switch (directions[toSegmentId])
                            {
                            case Direction.Turn:
                                addToFlow = TrafficPriority.IsLeftHandDrive() ? segLight.isRightGreen() : segLight.isLeftGreen();
                                break;

                            case Direction.Left:
                                addToFlow = segLight.isLeftGreen();
                                break;

                            case Direction.Right:
                                addToFlow = segLight.isRightGreen();
                                break;

                            case Direction.Forward:
                            default:
                                addToFlow = segLight.isForwardGreen();
                                break;
                            }

                            if (addToFlow)
                            {
                                ++numFlows;
                                curMeanFlow += totalFlowingNormCarLength;
                            }
                            else
                            {
                                ++numWaits;
                                curMeanWait += totalNormCarLength;
                            }

#if DEBUGMETRIC
                            if (debug)
                            {
                                Log._Debug($"TimedTrafficLightsStep.calcWaitFlow: Vehicles on lane {laneIndex} on seg. {fromSegmentId} going to seg. {toSegmentId} flowing? {addToFlow} curMeanFlow={curMeanFlow}, curMeanWait={curMeanWait}");
                            }
#endif
                        }
                    }
                }

                // delete invalid segments from step

                /*foreach (int segmentId in segmentIdsToDelete) {
                 *      slaveStep.segmentLightStates.Remove(segmentId);
                 * }*/

                if (slaveStep.segmentLights.Count <= 0)
                {
                    invalid = true;
                    flow    = 0f;
                    wait    = 0f;
#if TRACE
                    Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.calcWaitFlow");
#endif
                    return(false);
                }
            }

#if DEBUGMETRIC
            if (debug)
            {
                Log._Debug($"TimedTrafficLightsStep.calcWaitFlow: ### Calculation completed. numFlows={numFlows}, numWaits={numWaits}, curMeanFlow={curMeanFlow}, curMeanWait={curMeanWait}");
            }

            wait = curMeanWait;
            flow = curMeanFlow;
#else
            if (numFlows > 0)
            {
                curMeanFlow /= numFlows;
            }
            if (numWaits > 0)
            {
                curMeanWait /= numWaits;
            }

            float fCurMeanFlow = curMeanFlow;
            fCurMeanFlow /= waitFlowBalance;             // a value smaller than 1 rewards steady traffic currents

            wait = (float)curMeanWait;
            flow = fCurMeanFlow;
#endif
#if TRACE
            Singleton <CodeProfiler> .instance.Stop("TimedTrafficLightsStep.calcWaitFlow");
#endif
            return(true);
        }
        /// <summary>
        /// Calculates the current metrics for flowing and waiting vehicles
        /// </summary>
        /// <param name="wait"></param>
        /// <param name="flow"></param>
        /// <returns>true if the values could be calculated, false otherwise</returns>
        public bool calcWaitFlow(out float wait, out float flow)
        {
#if DEBUG
            bool debug = timedNode.NodeId == 17857;
#else
            bool debug = false;
#endif

            uint numFlows    = 0;
            uint numWaits    = 0;
            uint curMeanFlow = 0;
            uint curMeanWait = 0;

            // we are the master node. calculate traffic data
            foreach (ushort timedNodeId in groupNodeIds)
            {
                TrafficLightSimulation sim = TrafficLightSimulation.GetNodeSimulation(timedNodeId);
                if (sim == null || !sim.IsTimedLight())
                {
                    continue;
                }
                TimedTrafficLights slaveTimedNode = sim.TimedLight;
                if (slaveTimedNode.NumSteps() <= timedNode.CurrentStep)
                {
                    for (int i = 0; i < slaveTimedNode.NumSteps(); ++i)
                    {
                        slaveTimedNode.GetStep(i).invalid = true;
                    }
                    continue;
                }
                TimedTrafficLightsStep slaveStep = slaveTimedNode.Steps[timedNode.CurrentStep];

                //List<int> segmentIdsToDelete = new List<int>();

                // minimum time reached. check traffic!
                foreach (KeyValuePair <ushort, CustomSegmentLights> e in slaveStep.segmentLights)
                {
                    var fromSegmentId = e.Key;
                    var segLights     = e.Value;

                    // one of the traffic lights at this segment is green: count minimum traffic flowing through
                    SegmentEnd fromSeg = TrafficPriority.GetPrioritySegment(timedNodeId, fromSegmentId);
                    if (fromSeg == null)
                    {
                        //Log.Warning("stepDone(): prioSeg is null");
                        //segmentIdsToDelete.Add(fromSegmentId);
                        continue;                         // skip invalid segment
                    }

                    bool           startPhase        = getCurrentFrame() <= startFrame + minTime + 2;    // during start phase all vehicles on "green" segments are counted as flowing
                    ExtVehicleType validVehicleTypes = VehicleRestrictionsManager.GetAllowedVehicleTypes(fromSegmentId, timedNode.NodeId);

                    foreach (ExtVehicleType vehicleType in segLights.VehicleTypes)
                    {
                        if (vehicleType != ExtVehicleType.None && (validVehicleTypes & vehicleType) == ExtVehicleType.None)
                        {
                            continue;
                        }
                        CustomSegmentLight segLight = segLights.GetCustomLight(vehicleType);
                        if (segLight == null)
                        {
                            Log.Warning($"Timed traffic light step: Failed to get custom light for vehicleType {vehicleType} @ seg. {fromSegmentId}, node {timedNode.NodeId}!");
                            continue;
                        }

                        Dictionary <ushort, uint>[] carsToSegmentMetrics = new Dictionary <ushort, uint> [startPhase ? 1: 2];
                        try {
                            carsToSegmentMetrics[0] = fromSeg.GetVehicleMetricGoingToSegment(null, vehicleType, segLights.SeparateVehicleTypes, debug);
                        } catch (Exception ex) {
                            Log.Warning("calcWaitFlow: " + ex.ToString());
                        }
                        if (!startPhase)
                        {
                            try {
                                carsToSegmentMetrics[1] = fromSeg.GetVehicleMetricGoingToSegment(0.1f, vehicleType, segLights.SeparateVehicleTypes, debug);
                            } catch (Exception ex) {
                                Log.Warning("calcWaitFlow: " + ex.ToString());
                            }
                        }

                        if (carsToSegmentMetrics[0] == null)
                        {
                            continue;
                        }

                        // build directions from toSegment to fromSegment
                        Dictionary <ushort, Direction> directions = new Dictionary <ushort, Direction>();
                        foreach (KeyValuePair <ushort, uint> f in carsToSegmentMetrics[0])
                        {
                            var             toSegmentId = f.Key;
                            SegmentGeometry geometry    = CustomRoadAI.GetSegmentGeometry(fromSegmentId);
                            Direction       dir         = geometry.GetDirection(toSegmentId, timedNodeId);
                            directions[toSegmentId] = dir;
                        }

                        // calculate waiting/flowing traffic
                        for (int i = 0; i < carsToSegmentMetrics.Length; ++i)
                        {
                            if (carsToSegmentMetrics[i] == null)
                            {
                                continue;
                            }

                            foreach (KeyValuePair <ushort, uint> f in carsToSegmentMetrics[i])
                            {
                                ushort toSegmentId        = f.Key;
                                uint   totalNormCarLength = f.Value;

                                bool addToFlow = false;
                                switch (directions[toSegmentId])
                                {
                                case Direction.Left:
                                    if (segLight.isLeftGreen())
                                    {
                                        addToFlow = true;
                                    }
                                    break;

                                case Direction.Right:
                                    if (segLight.isRightGreen())
                                    {
                                        addToFlow = true;
                                    }
                                    break;

                                case Direction.Forward:
                                default:
                                    if (segLight.isForwardGreen())
                                    {
                                        addToFlow = true;
                                    }
                                    break;
                                }

                                if (addToFlow)
                                {
                                    if (i > 0 || startPhase)
                                    {
                                        ++numFlows;
                                        curMeanFlow += totalNormCarLength;
                                    }
                                }
                                else if (i == 0)
                                {
                                    ++numWaits;
                                    curMeanWait += totalNormCarLength;
                                }
                            }
                        }
                    }
                }

                // delete invalid segments from step

                /*foreach (int segmentId in segmentIdsToDelete) {
                 *      slaveStep.segmentLightStates.Remove(segmentId);
                 * }*/

                if (slaveStep.segmentLights.Count <= 0)
                {
                    invalid = true;
                    flow    = 0f;
                    wait    = 0f;
                    return(false);
                }
            }

            if (numFlows > 0)
            {
                curMeanFlow /= numFlows;
            }
            if (numWaits > 0)
            {
                curMeanWait /= numWaits;
            }

            float fCurMeanFlow = curMeanFlow;
            fCurMeanFlow /= 100f * waitFlowBalance;             // a value smaller than 1 rewards steady traffic currents

            wait = (float)curMeanWait / 100f;
            flow = fCurMeanFlow;
            return(true);
        }
        public bool StepDone(bool updateValues)
        {
            if (timedNode.IsInTestMode())
            {
                return(false);
            }
            if (stepDone)
            {
                return(true);
            }

            if (getCurrentFrame() >= startFrame + maxTime)
            {
                // maximum time reached. switch!
#if DEBUG
                //Log.Message("step finished @ " + nodeId);
#endif
                stepDone           = true;
                endTransitionStart = getCurrentFrame();
                return(stepDone);
            }

            if (getCurrentFrame() >= startFrame + minTime)
            {
                if (timedNode.masterNodeId != timedNode.NodeId)
                {
                    TrafficLightSimulation masterSim = TrafficLightSimulation.GetNodeSimulation(timedNode.masterNodeId);

                    if (masterSim == null || !masterSim.IsTimedLight())
                    {
                        invalid            = true;
                        stepDone           = true;
                        endTransitionStart = getCurrentFrame();
                        return(true);
                    }
                    TimedTrafficLights masterTimedNode = masterSim.TimedLight;
                    bool done = masterTimedNode.Steps[masterTimedNode.CurrentStep].StepDone(updateValues);
#if DEBUG
                    //Log.Message("step finished (1) @ " + nodeId);
#endif
                    stepDone = done;
                    if (stepDone)
                    {
                        endTransitionStart = getCurrentFrame();
                    }
                    return(stepDone);
                }
                else
                {
                    // we are the master node
                    float wait, flow;
                    uint  curFrame = getCurrentFrame();
                    if (lastFlowWaitCalc < curFrame)
                    {
                        if (!calcWaitFlow(out wait, out flow))
                        {
                            stepDone           = true;
                            endTransitionStart = getCurrentFrame();
                            return(stepDone);
                        }
                        else
                        {
                            lastFlowWaitCalc = curFrame;
                        }
                    }
                    else
                    {
                        flow = minFlow;
                        wait = maxWait;
                    }
                    float newFlow = minFlow;
                    float newWait = maxWait;

                    if (Single.IsNaN(newFlow))
                    {
                        newFlow = flow;
                    }
                    else
                    {
                        newFlow = 0.1f * newFlow + 0.9f * flow;                         // some smoothing
                    }
                    if (Single.IsNaN(newWait))
                    {
                        newWait = 0;
                    }
                    else
                    {
                        newWait = 0.1f * newWait + 0.9f * wait;                         // some smoothing
                    }
                    // if more cars are waiting than flowing, we change the step
                    bool done = newWait > 0 && newFlow < newWait;
                    if (updateValues)
                    {
                        minFlow = newFlow;
                        maxWait = newWait;
                    }
#if DEBUG
                    //Log.Message("step finished (2) @ " + nodeId);
#endif
                    if (updateValues)
                    {
                        stepDone = done;
                    }
                    if (stepDone)
                    {
                        endTransitionStart = getCurrentFrame();
                    }
                    return(stepDone);
                }
            }

            return(false);
        }
예제 #7
0
        internal void Join(TimedTrafficLights otherTimedLight)
        {
            if (NumSteps() < otherTimedLight.NumSteps())
            {
                // increase the number of steps at our timed lights
                for (int i = NumSteps(); i < otherTimedLight.NumSteps(); ++i)
                {
                    TimedTrafficLightsStep otherStep = otherTimedLight.GetStep(i);
                    foreach (ushort slaveNodeId in NodeGroup)
                    {
                        TrafficLightSimulation ourSim = TrafficLightSimulation.GetNodeSimulation(slaveNodeId);
                        if (ourSim == null || !ourSim.IsTimedLight())
                        {
                            continue;
                        }
                        TimedTrafficLights ourTimedLight = ourSim.TimedLight;
                        ourTimedLight.AddStep(otherStep.minTime, otherStep.maxTime, otherStep.waitFlowBalance, true);
                    }
                }
            }
            else
            {
                // increase the number of steps at their timed lights
                for (int i = otherTimedLight.NumSteps(); i < NumSteps(); ++i)
                {
                    TimedTrafficLightsStep ourStep = GetStep(i);
                    foreach (ushort slaveNodeId in otherTimedLight.NodeGroup)
                    {
                        TrafficLightSimulation theirSim = TrafficLightSimulation.GetNodeSimulation(slaveNodeId);
                        if (theirSim == null || !theirSim.IsTimedLight())
                        {
                            continue;
                        }
                        TimedTrafficLights theirTimedLight = theirSim.TimedLight;
                        theirTimedLight.AddStep(ourStep.minTime, ourStep.maxTime, ourStep.waitFlowBalance, true);
                    }
                }
            }

            // join groups and re-defined master node, determine mean min/max times & mean wait-flow-balances
            HashSet <ushort> newNodeGroupSet = new HashSet <ushort>();

            newNodeGroupSet.UnionWith(NodeGroup);
            newNodeGroupSet.UnionWith(otherTimedLight.NodeGroup);
            List <ushort> newNodeGroup    = new List <ushort>(newNodeGroupSet);
            ushort        newMasterNodeId = newNodeGroup[0];

            int[]   minTimes         = new int[NumSteps()];
            int[]   maxTimes         = new int[NumSteps()];
            float[] waitFlowBalances = new float[NumSteps()];

            foreach (ushort timedNodeId in newNodeGroup)
            {
                TrafficLightSimulation timedSim = TrafficLightSimulation.GetNodeSimulation(timedNodeId);
                if (timedSim == null || !timedSim.IsTimedLight())
                {
                    continue;
                }
                TimedTrafficLights timedLight = timedSim.TimedLight;
                for (int i = 0; i < NumSteps(); ++i)
                {
                    minTimes[i]         += timedLight.GetStep(i).minTime;
                    maxTimes[i]         += timedLight.GetStep(i).maxTime;
                    waitFlowBalances[i] += timedLight.GetStep(i).waitFlowBalance;
                }

                timedLight.NodeGroup    = newNodeGroup;
                timedLight.masterNodeId = newMasterNodeId;
            }

            // build means
            if (NumSteps() > 0)
            {
                for (int i = 0; i < NumSteps(); ++i)
                {
                    minTimes[i]         = Math.Max(1, minTimes[i] / newNodeGroup.Count);
                    maxTimes[i]         = Math.Max(1, maxTimes[i] / newNodeGroup.Count);
                    waitFlowBalances[i] = Math.Max(0.001f, waitFlowBalances[i] / (float)newNodeGroup.Count);
                }
            }

            // apply means & reset
            foreach (ushort timedNodeId in newNodeGroup)
            {
                TrafficLightSimulation timedSim = TrafficLightSimulation.GetNodeSimulation(timedNodeId);
                if (timedSim == null || !timedSim.IsTimedLight())
                {
                    continue;
                }
                TimedTrafficLights timedLight = timedSim.TimedLight;
                timedLight.Stop();
                timedLight.testMode           = false;
                timedLight.lastSimulationStep = 0;
                for (int i = 0; i < NumSteps(); ++i)
                {
                    timedLight.GetStep(i).minTime         = minTimes[i];
                    timedLight.GetStep(i).maxTime         = maxTimes[i];
                    timedLight.GetStep(i).waitFlowBalance = waitFlowBalances[i];
                }
            }
        }
예제 #8
0
        public void SimulationStep()
        {
            var currentFrame = Singleton <SimulationManager> .instance.m_currentFrameIndex >> 5;

#if DEBUGTTL
            Log._Debug($"TTL SimStep: currentFrame={currentFrame} lastSimulationStep={lastSimulationStep}");
#endif
            if (lastSimulationStep >= currentFrame)
            {
#if DEBUGTTL
                Log._Debug($"TTL SimStep: *STOP* lastSimulationStep >= currentFrame");
#endif
                return;
            }
            lastSimulationStep = currentFrame;

            if (!isMasterNode() || !IsStarted())
            {
#if DEBUGTTL
                Log._Debug($"TTL SimStep: *STOP* isMasterNode={isMasterNode()} IsStarted={IsStarted()}");
#endif
                return;
            }
            if (!housekeeping(false))
            {
#if DEBUGTTL
                Log.Warning($"TTL SimStep: *STOP* Housekeeping detected that this timed traffic light has become invalid: {NodeId}.");
#endif
                Stop();
                return;
            }

            if (!Steps[CurrentStep].isValid())
            {
#if DEBUGTTL
                Log._Debug($"TTL SimStep: *STOP* current step ({CurrentStep}) is not valid.");
#endif
                TrafficLightSimulation.RemoveNodeFromSimulation(NodeId, false);
                return;
            }

#if DEBUGTTL
            Log._Debug($"TTL SimStep: Setting lights (1)");
#endif
            SetLights();

            if (!Steps[CurrentStep].StepDone(true))
            {
#if DEBUGTTL
                Log._Debug($"TTL SimStep: *STOP* current step ({CurrentStep}) is not done.");
#endif
                return;
            }
            // step is done

#if DEBUGTTL
            Log._Debug($"TTL SimStep: Setting lights (2)");
#endif
            SetLights();

            if (!Steps[CurrentStep].isEndTransitionDone())
            {
#if DEBUGTTL
                Log._Debug($"TTL SimStep: *STOP* current step ({CurrentStep}): end transition is not done.");
#endif
                return;
            }
            // ending transition (yellow) finished

#if DEBUGTTL
            Log._Debug($"TTL SimStep: ending transition done. NodeGroup={string.Join(", ", NodeGroup.Select(x => x.ToString()).ToArray())}, nodeId={NodeId}, NumSteps={NumSteps()}");
#endif

            // change step
            var newCurrentStep = (CurrentStep + 1) % NumSteps();
            foreach (ushort slaveNodeId in NodeGroup)
            {
                TrafficLightSimulation slaveSim = TrafficLightSimulation.GetNodeSimulation(slaveNodeId);
                if (slaveSim == null || !slaveSim.IsTimedLight())
                {
                    continue;
                }

                slaveSim.TimedLight.CurrentStep = newCurrentStep;
                slaveSim.TimedLight.Steps[newCurrentStep].Start();
                slaveSim.TimedLight.Steps[newCurrentStep].SetLights();
            }
        }