public ObjectPosition(Vector3 position, Quaternion rotation, Vector3 scale) { this.position = position; this.rotation = new LocalQuanternion(rotation); this.scale = scale; }
public ObjectPosition(float x, float y, float z, Quaternion rotation) { this.position = new Vector3(x, y, z); this.rotation = new LocalQuanternion(rotation); this.scale = new Vector3(1, 1, 1); }
public ObjectPosition(Vector3 position, Quaternion rotation) { this.position = position; this.rotation = new LocalQuanternion(rotation); this.scale = new Vector3(1, 1, 1); }
public ObjectPosition(Vector3 position, float x, float y, float z) { this.position = position; this.rotation = new LocalQuanternion(); this.scale = new Vector3(1, 1, 1); }