protected override Location CreateLocation(string locationTypeString, string locationName) { Location location = null; switch (locationTypeString) { case "town": location = new Town(locationName); break; case "forest": location = new Forest(locationName); break; case "mine": location = new Mine(locationName); break; default: return base.CreateLocation(locationTypeString, locationName); } return location; }
protected virtual Location CreateLocation(string locationTypeString, string locationName) { Location location = null; switch (locationTypeString) { case "town": location = new Town(locationName); break; case "forest": location = new Forest(locationName); break; case "mine": location = new Forest(locationName); break; default: break; } return location; }