static void Main(string[] args)
        {
            var engine = new Engine(new ExtendedInteractionManager());

            engine.Start();

            // TO DO:
            // TO override in InterreactionManager methods:
            // HandlePersonCommand()
        }
예제 #2
0
        static void Main(string[] args)
        {
            //StreamWriter sw = new StreamWriter(new FileStream("../../output.txt", FileMode.Create));
            //Console.SetOut(sw);  //пренасочва към sw
            
            var engine = new Engine(new ExtendedInteractionManager());
            engine.Start();
 
            //sw.Close();  
            
        }
        static void Main(string[] args)
        {
            var engine = new Engine(new ExtendedInteractionManager());

            engine.Start();
        }
예제 #4
0
 static void Main(string[] args)
 {
     var engine = new Engine(new AdvancedInteractionManager());
     engine.Start();
 }
예제 #5
0
 static void Main(string[] args)
 {
     var engine = new Engine(new MediatorInteractionManager());
     engine.Start();
 }
예제 #6
0
파일: Program.cs 프로젝트: paveldk/Telerik
        static void Main(string[] args)
        {
            var engine = new Engine(new InteractionManagerAdvanced());

            engine.Start();
        }
예제 #7
0
 static void Main(string[] args)
 {
     var engine = new Engine(new InteractionManagerExtended());
     engine.Start();
 }
예제 #8
0
        static void Main()
        {
            var engine = new Engine(new WorkAndTravelInteractionManager());

            engine.Start();
        }
예제 #9
0
 static void Main()
 {
     var engine = new Engine(new WorkAndTravelInteractionManager());
     engine.Start();
 }
예제 #10
0
 static void Main(string[] args)
 {
     var engine = new Engine(new ImprovedInteractionManger());
     engine.Start();
 }