public UE_TimersAndConstants Decode(BitArrayInputStream input) { UE_TimersAndConstants constants = new UE_TimersAndConstants(); constants.InitDefaults(); input.ReadBit(); int nBits = 3; constants.t300 = (t300_Enum)input.ReadBits(nBits); nBits = 3; constants.t301 = (t301_Enum)input.ReadBits(nBits); nBits = 3; constants.t310 = (t310_Enum)input.ReadBits(nBits); nBits = 3; constants.n310 = (n310_Enum)input.ReadBits(nBits); nBits = 3; constants.t311 = (t311_Enum)input.ReadBits(nBits); nBits = 3; constants.n311 = (n311_Enum)input.ReadBits(nBits); return constants; }
public UE_TimersAndConstants Decode(BitArrayInputStream input) { UE_TimersAndConstants constants = new UE_TimersAndConstants(); constants.InitDefaults(); input.ReadBit(); int nBits = 3; constants.t300 = (t300_Enum)input.ReadBits(nBits); nBits = 3; constants.t301 = (t301_Enum)input.ReadBits(nBits); nBits = 3; constants.t310 = (t310_Enum)input.ReadBits(nBits); nBits = 3; constants.n310 = (n310_Enum)input.ReadBits(nBits); nBits = 3; constants.t311 = (t311_Enum)input.ReadBits(nBits); nBits = 3; constants.n311 = (n311_Enum)input.ReadBits(nBits); return(constants); }