예제 #1
0
    public void start()
    {
      /* Créer un socket et attendre la demande du client */
      var server = new UdpListener(new IPEndPoint(IPAddress.Any, 32123));

      //start listening for messages and copy the messages back to the client
      Task.Factory.StartNew(async () =>
      {
        while (true)
        {
          Received received = await server.Receive();

          if (received.packet.SOR == false)
          {
            UdpListener receiver = new UdpListener(new IPEndPoint(IPAddress.Any, Extensions.FreeUdpPort()));
            Byte[] portNumber = new Byte[4];
            portNumber = BitConverter.GetBytes(((IPEndPoint)receiver.Client.Client.LocalEndPoint).Port);
            server.Reply(new Packet(0, received.packet.SequenceNumber, false, false, portNumber.Length, portNumber).BuildPacket(), received.Sender);

            Reception reception = new Reception();
            reception.receive(receiver, System.Text.Encoding.UTF8.GetString(received.packet.DATA), received.packet.DataLength);
          }
          else
          {
            UdpUser sender = UdpUser.ConnectTo(received.Sender.Address.ToString(), received.Sender.Port);
            string fileName = System.Text.Encoding.UTF8.GetString(received.packet.DATA);

            await Task.Factory.StartNew(async () =>
             {
               var ack = await sender.Receive();
               if (ack.packet.AckNumber == 0)
               {
                 sender = UdpUser.ConnectTo(Credentials.IPAddress, received.Sender.Port);
                 CommunicationBase.Handshake = true;
               }
             });

            /* Envoyer fichier */
            byte[] bytes = System.IO.File.ReadAllBytes(fileName);
            byte[] fileNameString = Encoding.ASCII.GetBytes(Path.GetFileName(Path.Combine(fileName)));
            

            Packet packet = new Packet(0, 0, false, false, fileNameString.Length, fileNameString);
            sender.Send(packet.BuildPacket());

            while (!CommunicationBase.Handshake)
            {

            }

            Submission submission = new Submission();
            submission.submit(bytes, sender);
                  /*UdpUser sender = UdpUser.ConnectTo(received.Sender.Address.ToString(), received.Sender.Port);

                  byte[] bytes = System.IO.File.ReadAllBytes(System.Text.Encoding.UTF8.GetString(received.packet.DATA));
                  Submission submission = new Submission();
                  submission.submit(bytes, sender);*/
          }

                //server.Reply(new Packet(0, received.packet.SequenceNumber, false, true, 0, new byte[0]).BuildPacket(), received.Sender);
                Console.WriteLine(received.Message);
          if (received.Message == "quit")
            break;
        }
      });
      while (true)
      {
      }
    }
예제 #2
0
    public void start()
    {
      int choiceTask;
      bool parsed;

      do
      {
        Console.WriteLine("\nQue souhaitez-vous faire?\n1) Envoyer un fichier\n2) Recevoir un fichier");
        parsed = Int32.TryParse(Console.ReadLine(), out choiceTask);
      } while (!parsed || (choiceTask != 1 && choiceTask != 2));

      string fileName;
      Console.WriteLine("\nEntrez le nom du fichier à traiter");
      fileName = Console.ReadLine();
      
      if (choiceTask == 1)
      {
        UdpUser socket = UdpUser.ConnectTo(Credentials.IPAddress, 32123);
        byte[] fileNameString = Encoding.ASCII.GetBytes(Path.GetFileName(Path.Combine(fileName)));
        //wait for reply messages from server and send them to console 
        Task.Factory.StartNew(async () =>
        {
          var received = await socket.Receive();
          if (received.packet.AckNumber == 0)
          {
            socket = UdpUser.ConnectTo(Credentials.IPAddress, BitConverter.ToInt32(received.packet.DATA, 0));
            CommunicationBase.Handshake = true;
          }
        });

        /* On vérifie si le fichier existe. Si non, on redemande un nom de fichier existant à l'infini */
        while (!File.Exists(Path.Combine(fileName)))
        {
          Console.WriteLine("\nFichier inexistant.\nEntrez le nom du fichier à traiter");
          fileName = Console.ReadLine();
        };

        /* Envoyer fichier */
        byte[] bytes = System.IO.File.ReadAllBytes(fileName);
        
        Submission submission = new Submission();

        Packet packet = new Packet(0, 0, false, false, fileNameString.Length, fileNameString);
        socket.Send(packet.BuildPacket());

        while (!CommunicationBase.Handshake)
        {

        }

        submission.submit(bytes, socket);
      }

      else
      {
        UdpListener receiver = new UdpListener();
        bool endReception = false;
        byte[] fileNameString = Encoding.ASCII.GetBytes(fileName);

        Packet packet = new Packet(0, 0, false, true, fileNameString.Length, fileNameString);
        receiver.Send(packet.BuildPacket(), Credentials.IPAddress, 32123);
        Task.Factory.StartNew(async () =>
        {
          Received received = await receiver.Receive();
          if (received.packet.SOR == false)
          {
            receiver.Reply(new Packet(0, received.packet.SequenceNumber, false, false, 0, new byte[0]).BuildPacket(), received.Sender);

            Reception reception = new Reception();
            endReception = reception.receive(receiver, System.Text.Encoding.UTF8.GetString(received.packet.DATA), received.packet.DataLength);
          }
        });
        while (!endReception)
        {

        }
      }
    }
 /// <summary>
 /// Permet d'avancer et d'ajouter un packet dans la window
 /// </summary>
 /// <param name="nxtPkt"></param>
 public void ForwardAndAddPacket(Packet nxtPkt)
 {
   Forward();
   InsertPacket(nxtPkt);
 }
 /// <summary>
 /// Permet d'ajouter un packet dans la fenêtre
 /// </summary>
 /// <param name="pkt"></param>
 public void InsertPacket(Packet pkt)
 {
   Window.Enqueue(pkt);
 }
예제 #5
0
    public void submit(byte[] bytes, UdpUser socket)
    {
      SlidingWindow window = new SlidingWindow();

      int extraBytes = bytes.Length % 1024;
      int loop = bytes.Length / 1024;

      //wait for reply messages from server and send them to console 
      Task.Factory.StartNew(async () =>
      {
        while (true)
        {
          var received = await socket.Receive();
          //lock (window)
          {
            if (received.packet.AckNumber == window.Window.Peek().SequenceNumber)
            {

              window.Forward();
              window.LastAck = received.packet.AckNumber;
              Console.WriteLine(String.Format((received.packet.AckNumber / (Decimal)(loop + 1)).ToString("P", CultureInfo.InvariantCulture)));
            }
          }

        }
      });

      for (int i = 0; i <= loop; i++)
      {
        Packet packet = new Packet();
        if (i == loop)
        {
          packet = new Packet(loop + 1, 0, true, false, extraBytes, Extensions.SubArray(bytes, 1024 * (loop), extraBytes));
        }
        else
        {
          packet = new Packet(i + 1, 0, false, false, Convert.ToInt32(1024), Extensions.SubArray(bytes, 1024 * i, 1024));
        }

        socket.Send(packet.BuildPacket());

        Timer timer = new Timer(1000);
        timer.Elapsed += OnTimedEvent;
        timer.Start();
        while (!window.CanForward && timer.Enabled == true)
        {

        }
        if (timer.Enabled == false)
        {
          i = window.Window.Peek().SequenceNumber - 2;
          //i = i - 5;
          //if (i < -1) { i = -1; }
        }
        else
        {
          lock (window)
          {
            if ((window.Window.Count == 0) ||
              (packet.SequenceNumber > window.Window.Min().SequenceNumber))
            {
              window.InsertPacket(packet);
            }
          }


        }
        timer.Close();
      }
    }