public static void Main() { var db = new ToyStoreEntities(); db.Configuration.AutoDetectChangesEnabled = false; List<IEntityInsertor> insertors = new List<IEntityInsertor>(); insertors.Add(new AgeRangeInsertor(100)); insertors.Add(new CategoryInsertor(100)); insertors.Add(new ManufacturerInsertor(50)); insertors.Add(new ToyInsertor(20000)); foreach (var insertor in insertors) { insertor.InsertEntities(db); } db.SaveChanges(); }
public void InsertEntities(ToyStoreEntities db) { for (int i = 0; i < this.numberOfElementsToAdd; i++) { var country = Utilities.Instance.GenerateRandomString(10, 20); var name = Utilities.Instance.GenerateRandomString(5, 10); while (db.Manufacturers.Any(manufacturer => manufacturer.Name.Equals(name))) { name = Utilities.Instance.GenerateRandomString(5, 10); } var newManufacturer = new Manufacturer() { Name = name, Country = country }; db.Manufacturers.Add(newManufacturer); if (i % 100 >= 0) { db.SaveChanges(); } } }
public void InsertEntities(ToyStoreEntities db) { for (int i = 0; i < this.numberOfElementsToAdd; i++) { var name = Utilities.Instance.GenerateRandomString(5, 10); var type = Utilities.Instance.GenerateRandomString(5, 10); var numberOfManufacturers = db.Manufacturers.Count(); var selectedManufacturer = db.Manufacturers.Select(manufacturer => manufacturer.Id).ToList()[Utilities.Instance.GenerateRandomInteger(0, numberOfManufacturers - 1)]; var price = Utilities.Instance.GenerateRandomPrice(0, 100); var color = Utilities.Instance.GenerateRandomString(5, 10); var numberOfAgeRanges = db.AgeRanges.Count(); var selectedAgeRange = db.AgeRanges.Select(ageRange => ageRange.Id).ToList()[Utilities.Instance.GenerateRandomInteger(0, numberOfAgeRanges - 1)]; var toy = new Toy() { Name = name, Type = type, Manufacturer = selectedManufacturer, Price = price, Color = color, AgeRange = selectedAgeRange }; var numberOfCategories = Utilities.Instance.GenerateRandomInteger(1, 3); var categoryIds = db.Categories.Select(category => category.Id).ToList(); var selectedCategories = new HashSet<int>(); while (selectedCategories.Count < numberOfCategories) { selectedCategories.Add(categoryIds[Utilities.Instance.GenerateRandomInteger(0, categoryIds.Count - 1)]); } foreach (var id in selectedCategories) { toy.Categories.Add(db.Categories.Find(id)); } db.Toys.Add(toy); if (i % 100 == 0) { db.SaveChanges(); } } }