예제 #1
0
        private IconButtonRuntime CreateNewIconButtonWithOffset(int stackIndex, ICommonEntityData data, IUpdatesStatus selectedEntity = null)
        {
            IconButtonRuntime button = new IconButtonRuntime();

            button.Parent = this;
            IconButtonList.Add(button);

            button.EntityCreatedFrom = selectedEntity;
            button.HotkeyData        = data;

            button.X       = stackIndex % 3 != 0 ? PixelsBetweenButtons : 0;
            button.Y       = stackIndex > 2 && stackIndex % 3 == 0 ? PixelsBetweenButtons : 0;
            button.RollOn += (notused) =>
            {
                UpdateUIDisplay?.Invoke(this, new UpdateUiEventArgs(data));
            };
            button.RollOff += (notused) =>
            {
                //If we will default to the build menu if an entity is not selected when adding toggle buttons.
                var args = selectedEntity == null ? UpdateUiEventArgs.RollOffValue : new UpdateUiEventArgs()
                {
                    TitleDisplay = selectedEntity.EntityData.MenuTitleDisplay
                };

                UpdateUIDisplay?.Invoke(this, args);
            };

            return(button);
        }
예제 #2
0
        public void RefreshToggleButtonsTo(IUpdatesStatus selectedEntity)
        {
            RemoveIconButtons();

            if (selectedEntity?.ButtonDatas != null)
            {
                int i = 0;
                foreach (var unit in selectedEntity.ButtonDatas)
                {
                    var unitData = GlobalContent.UnitData[unit];
                    IconButtonRuntime unitButton = CreateNewIconButtonWithOffset(i, unitData, selectedEntity);

                    unitButton.HotkeyData = unitData;

                    unitButton.Click += (notused) =>
                    {
                        if (unitButton.Enabled)
                        {
                            this.TrainUnitInvokedFromButton(unitButton, new TrainUnitEventArgs()
                            {
                                UnitData = unitData
                            });
                        }
                    };

                    i++;
                }
            }
        }
예제 #3
0
        public void AddBuildingToggleButtons()
        {
            int i = 0;

            foreach (var buildingData in GlobalContent.BuildingData)
            {
                IconButtonRuntime building = CreateNewIconButtonWithOffset(i, buildingData.Value);

                building.Click += (notused) =>
                {
                    if (building.Enabled)
                    {
                        this.SelectBuildingToConstruct?.Invoke(building, new ConstructBuildingEventArgs {
                            BuildingData = buildingData.Value
                        });
                        RemoveIconButtons();
                    }
                };

                i++;
            }
        }
예제 #4
0
        public void AddUnitToggleButtons()
        {
            int i = 0;

            foreach (var unitData in GlobalContent.UnitData)
            {
                bool shouldAddButton = unitData.Value.IsEnemy == false;
#if DEBUG
                shouldAddButton |= Entities.DebuggingVariables.ShouldAddEnemiesToActionToolbar;
#endif
                if (shouldAddButton)
                {
                    IconButtonRuntime unit = CreateNewIconButtonWithOffset(i, unitData.Value);

                    unit.Click += (notused) =>
                    {
                    };


                    i++;
                }
            }
        }