// this largely just handles the onscreen districts display void Update() { ProduceOverlay = options.Overlay; if (MaxCitySpreadreq < MinCitySpreadreq) { MinCitySpreadreq = MaxCitySpreadreq; } if (LiveRendererOptions != rendererOptions) { rendererOptions = LiveRendererOptions; } WorldMultiplier = worldMultiplier; // TownGlobalObject.CityTileModulo = CityTileInterstitialSpread; PatchCap = MaxCitySpreadreq; PatchFloor = MinCitySpreadreq; if (RequestedDistricts != null) { if (!CurrentDistricts.SequenceEqual(RequestedDistricts)) { CurrentDistricts.Clear(); CurrentDistricts.AddRange(RequestedDistricts); RequestedDistricts.Clear(); districtNameText.text = string.Join(" ", CurrentDistricts); CurrentDistricts.Clear(); } } }
public TownMeshRenderer(Town town, TownOptions options, TownMeshRendererOptions rendererOptions) { this.town = town; this.options = options; root = rendererOptions.Root; this.rendererOptions = rendererOptions; }
void DoChecks() { WorldMultiplier = worldMultiplier; initCiySize = MinCitySpreadreq; secondCiySize = MaxCitySpreadreq; //if (FindObjectOfType<MapMagic.Core.MapMagicObject>() == null) //{ // return; //} ProduceOverlay = options.Overlay; // if (TownGlobalObject.bundles == null || TownGlobalObject.townsData == null) // { // TownGlobalObject.bundles = new Dictionary<Coord, AOTABundle>(); // TownGlobalObject.townsData = new Dictionary<Coord, Town.Town>(); // // Debug.LogFormat("INITITALISED TownGlobalObject.bundles and .townsdata"); // } // setup district name CurrentDistricts = new List <string>(); // assign statics if (PatchCap != MaxCitySpreadreq) { PatchCap = MaxCitySpreadreq; } if (PatchFloor != MinCitySpreadreq) { PatchFloor = MinCitySpreadreq; } districtNameText.text = ""; if (TownGlobalObjectService.namegenref != namegen) { TownGlobalObjectService.namegenref = namegen; } int allnames = 200; if (NamesQueue == null) { NamesQueue = new Queue <string>(allnames); } TownGlobalObjectService.NamesQueue.Enqueue("Hometon"); if (NamesQueue.Count < 200) { for (int i = 0; i < allnames; i++) { var tempname = "Hometon"; while (TownGlobalObjectService.NamesQueue.Contains(tempname)) { tempname = namegen.GeneratePlace(); } TownGlobalObjectService.NamesQueue.Enqueue(tempname); } } // Debug.Log(NamesQueue.Peek()); if (MapMagicObjectRef != MapMagicObjectReference) { MapMagicObjectRef = MapMagicObjectReference; } if (LiveRendererOptions != rendererOptions) { rendererOptions = LiveRendererOptions; } }