예제 #1
0
        private void DrawRoads(TownGeometry geometry, StringBuilder sb)
        {
            Roads                         = new GameObject("Roads");
            Roads.layer                   = LayerMask.NameToLayer("Map");
            Roads.transform.parent        = child;
            Roads.transform.localPosition = Vector3.zero;
            Cube cube;

            foreach (var road in geometry.Roads)
            {
                Geom.Vector2 last = new Geom.Vector2(0, 0);
                foreach (var current in road)
                {
                    if (last.x != 0 && last.y != 0)
                    {
                        float MovedlastX = ScaleToWorldWithOffset(last.x, town.townOffset.x);
                        float MovedlastY = ScaleToWorldWithOffset(last.y, town.townOffset.y);

                        float MovedcurrentX = ScaleToWorldWithOffset(current.x, town.townOffset.x);
                        float MovedcurrentY = ScaleToWorldWithOffset(current.y, town.townOffset.y);

                        cube = new Cube("Road", GetLineVertices(
                                            MovedlastX,
                                            MovedcurrentX,
                                            MovedlastY,
                                            MovedcurrentY,
                                            3
                                            ), .2f, rendererOptions.RoadMaterial, Roads.transform, false, true);
                        cube.Transform.localPosition = new Vector3(0, 1000f, 0);
                        cube.GameObject.layer        = LayerMask.NameToLayer("Map");
                    }
                    last = current;
                }
            }
        }
        private void DrawRoads(TownGeometry geometry, StringBuilder sb)
        {
            Roads = new GameObject("Roads");
            Roads.transform.parent        = child;
            Roads.transform.localPosition = Vector3.zero;
            Cube cube;

            foreach (var road in geometry.Roads)
            {
                Geom.Vector2 last = new Geom.Vector2(0, 0);
                foreach (var current in road)
                {
                    if (last.x != 0 && last.y != 0)
                    {
                        cube = new Cube("Road", GetLineVertices(
                                            last.x,
                                            current.x,
                                            last.y,
                                            current.y,
                                            2
                                            ), 0.2f, rendererOptions.RoadMaterial, Roads.transform);
                        cube.Transform.localPosition = Vector3.zero;
                    }
                    last = current;
                }
            }
        }
 private void DrawRoads(TownGeometry geometry, StringBuilder sb)
 {
     Roads = new GameObject("Roads");
     Roads.transform.parent = child;
     foreach (var road in geometry.Roads)
     {
         Geom.Vector2 last = new Geom.Vector2(0, 0);
         foreach (var current in road)
         {
             if (last.x != 0 && last.y != 0)
             {
                 new Cube("Road", GetLineVertices(
                              last.x,
                              current.x,
                              last.y,
                              current.y,
                              2
                              ), 0.2f, RoadMaterial, Roads.transform);
             }
             last = current;
         }
     }
 }