protected override void Initialize() { Assets.LoadContent(Content); this.IsMouseVisible = true; meny = new Menu(new Vector2(800, 0), 150, 800, true); hpbar = new Healthbar(Player.life, 200, 20); base.Initialize(); }
public BigEnemy() { size = 50; hp = 60; Reward = 20; speed = 2f; // 1 block per sekund color = Color.White; texture = Assets.BigRockEnemy; hpbar = new Healthbar(hp, size); }
public SpiderEnemy() { size = 30; hp = 20; Reward = 5; speed = 4.5f; // block per sekund color = Color.White; texture = Assets.spider; hpbar = new Healthbar(hp, size); }
public Greengrej() { size = 50; hp = 60; Reward = 20; speed = 2f; // 1 block per sekund color = Color.White; texture = Assets.Greengrej; hpbar = new Healthbar(hp, size); }
public BasicEnemy() { size = 40; hp = 30; Reward = 10; speed = 3f; // 1 block per sekund color = Color.White; texture = Assets.RockEnemy; hpbar = new Healthbar(hp, size); }