예제 #1
0
        public void checkpoint6() //第六层
        {
            Container Em = new Container();

            #region//添加地图

            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region//添加道具,怪物,墙壁,门

            FileStream fs = new FileStream("map6.txt", FileMode.Open, FileAccess.Read);
            StreamReader read = new StreamReader(fs, Encoding.Default);
            string strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion


            Npc npc1 = new Npc();
            Npc npc2 = new Npc();
            int nexy_Npcpos1 = npc1.Oldman3(8, 4);
            int nexy_Npcpos2 = npc2.Exp_Shop(4, 8);
            Em.npc.Add(nexy_Npcpos1, npc1);
            Em.npc.Add(nexy_Npcpos2, npc2);

            #region//添加楼梯

            Stairs stair1 = new Stairs();
            Stairs stair2 = new Stairs();
            int next_Sairpos1 = stair1.TypeStairs(Dict.Down, 1, 1);
            int next_Sairpos2 = stair2.TypeStairs(Dict.Up, 11, 11);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);

            #endregion

            #region//添加楼层初始坐标

            Em.UpX = 2;
            Em.UpY = 1;
            Em.DownX = 10;
            Em.DownLeft = 11;

            #endregion


            Program.element.Add(Em);
        }
예제 #2
0
        public void checkpoint5() //第五层
        {
            Container Em = new Container();

            #region//添加地图

            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region//添加道具,怪物,墙壁,门

            FileStream fs = new FileStream("map5.txt", FileMode.Open, FileAccess.Read);
            StreamReader read = new StreamReader(fs, Encoding.Default);
            string strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion

            Func_Prop jump = new Func_Prop();
            int next_Funcpos = jump.Memory_Prop(9, 4);
            Em.func.Add(next_Funcpos, jump);
            Prop sj = new Prop();
            int next_PropPos = sj.Sword(11, 11);
            Em.eq.Add(next_PropPos, sj);


            #region//添加楼梯

            Stairs stair1 = new Stairs();
            Stairs stair2 = new Stairs();
            int next_Sairpos1 = stair1.TypeStairs(Dict.Down, 11, 1);
            int next_Sairpos2 = stair2.TypeStairs(Dict.Up, 1, 1);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);

            #endregion

            #region//添加楼层初始坐标

            Em.UpX = 11;
            Em.UpY = 2;
            Em.DownX = 2;
            Em.DownLeft = 1;

            #endregion


            Program.element.Add(Em);
        }
예제 #3
0
        public void checkpoint8() //第八层
        {
            Container Em = new Container();

            #region//添加地图

            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region//添加道具,怪物,墙壁,门

            FileStream fs = new FileStream("map8.txt", FileMode.Open, FileAccess.Read);
            StreamReader read = new StreamReader(fs, Encoding.Default);
            string strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion

            Monster ms1 = new Monster();
            Monster ms2 = new Monster();
            int next_Mspos1 = ms1.Giant(5, 9);
            int next_Mspos2 = ms2.Giant(5, 11);
            Em.ms.Add(next_Mspos1, ms1);
            Em.ms.Add(next_Mspos2, ms2);

            #region//添加楼梯

            Stairs stair1 = new Stairs();
            Stairs stair2 = new Stairs();
            int next_Sairpos1 = stair1.TypeStairs(Dict.Down, 1, 1);
            int next_Sairpos2 = stair2.TypeStairs(Dict.Up, 1, 6);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);

            #endregion

            #region//添加楼层初始坐标

            Em.UpX = 2;
            Em.UpY = 1;
            Em.DownX = 2;
            Em.DownLeft = 6;

            #endregion


            Program.element.Add(Em);
        }
예제 #4
0
        public void checkpoint2()//第二层
        {
            Container Em = new Container();

            #region//添加地图
            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion
            #region//添加墙壁,道具,门。
            FileStream   fs          = new FileStream("map2.txt", FileMode.Open, FileAccess.Read);
            StreamReader read        = new StreamReader(fs, Encoding.Default);
            string       strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion
            #region//添加楼梯
            Stairs stair1        = new Stairs();
            Stairs stair2        = new Stairs();
            int    next_Sairpos1 = stair1.TypeStairs(Dict.Down, 1, 1);
            int    next_Sairpos2 = stair2.TypeStairs(Dict.Up, 11, 1);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);
            #endregion
            #region//添加特殊怪物
            Monster ms1         = new Monster();
            Monster ms2         = new Monster();
            int     next_Mspos1 = ms1.Giant(2, 6);
            int     next_Mspos2 = ms2.Giant(2, 8);
            Em.ms.Add(next_Mspos1, ms1);
            Em.ms.Add(next_Mspos2, ms2);
            #endregion
            #region//添加Npc
            Npc npc1         = new Npc();
            Npc npc2         = new Npc();
            int next_Npcpos1 = npc1.Oldman3(4, 11);
            int next_Npcpos2 = npc2.Oldman2(7, 11);
            Em.npc.Add(next_Npcpos1, npc1);
            Em.npc.Add(next_Npcpos2, npc2);
            #endregion

            #region//添加楼层初始位置
            Em.Up_x   = 2;
            Em.Up_y   = 1;
            Em.Down_x = 10;
            Em.Down_y = 1;
            #endregion
            Program.element.Add(Em);
        }
예제 #5
0
        public void checkpoint9() //第九层
        {
            Container Em = new Container();

            #region//添加地图

            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region//添加道具,怪物,墙壁,门

            FileStream fs = new FileStream("map9.txt", FileMode.Open, FileAccess.Read);
            StreamReader read = new StreamReader(fs, Encoding.Default);
            string strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion

            Prop sd = new Prop();
            int next_PropPos = sd.Shield(7, 9);
            Em.eq.Add(next_PropPos, sd);

            #region//添加楼梯

            Stairs stair1 = new Stairs();
            Stairs stair2 = new Stairs();
            int next_Sairpos1 = stair1.TypeStairs(Dict.Down, 1, 6);
            int next_Sairpos2 = stair2.TypeStairs(Dict.Up, 11, 1);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);

            #endregion

            #region//添加楼层初始坐标

            Em.UpX = 2;
            Em.UpY = 6;
            Em.DownX = 10;
            Em.DownLeft = 1;

            #endregion


            Program.element.Add(Em);
        }
예제 #6
0
        public void checkpoint10()//第十层
        {
            Container Em = new Container();

            #region//添加地图
            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region//添加道具,怪物,墙壁,门
            FileStream   fs          = new FileStream("map10.txt", FileMode.Open, FileAccess.Read);
            StreamReader read        = new StreamReader(fs, Encoding.Default);
            string       strReadline = null;
            File_Map(strReadline, read, Em);
            #endregion

            #region//添加楼梯
            Stairs stair1        = new Stairs();
            Stairs stair2        = new Stairs();
            int    next_Sairpos1 = stair1.TypeStairs(Dict.Down, 11, 1);
            int    next_Sairpos2 = stair2.TypeStairs(Dict.Up, 1, 6);
            Em.stair.Add(next_Sairpos1, stair1);
            Em.stair.Add(next_Sairpos2, stair2);
            #endregion

            Monster mw         = new Monster();
            int     next_Mspos = mw.Devil(3, 6);
            Em.ms.Add(next_Mspos, mw);

            #region//添加楼层初始坐标
            Em.Up_x   = 10;
            Em.Up_y   = 1;
            Em.Down_x = 2;
            Em.Down_y = 6;
            #endregion


            Program.element.Add(Em);
        }
예제 #7
0
        public void checkpoint1() //第一层
        {
            Container Em = new Container();

            #region//添加地图
            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion
            #region//添加墙壁,道具,门。
            FileStream   fs          = new FileStream("map1.txt", FileMode.Open, FileAccess.Read);
            StreamReader read        = new StreamReader(fs, Encoding.Default);
            string       strReadline = null;
            File_Map(strReadline, read, Em);

            #endregion

            //            Container Em = new Container();
            //#region//添加地图
            //            Map maps = new Map();
            //            maps.Fill_Map();
            //            maps.Fill_Map2();
            //            maps.Boundary_Map();
            //            Em.map1s = maps;
            //#endregion
            //#region //添加怪物
            //            Monster ms1 = new Monster();
            //            Monster ms2 = new Monster();
            //            Monster ms3 = new Monster();
            //            Monster ms4 = new Monster();
            //            Monster ms5 = new Monster();
            //            Monster ms6 = new Monster();
            //            Monster ms7 = new Monster();
            //            Monster ms8 = new Monster();
            //            Monster ms9 = new Monster();
            //            int next_pos1 = ms1.Slime(1, 3);
            //            int next_pos2 = ms2.Slime(1, 4);
            //            int next_pos3 = ms3.Slime(1, 5);
            //            int next_pos4 = ms4.Skeleton(4, 2);
            //            int next_pos5 = ms5.Bat(6, 7);
            //            int next_pos6 = ms6.Master(6, 8);
            //            int next_pos7 = ms7.Bat(6, 9);
            //            int next_pos8 = ms8.Skeleton2(7, 2);
            //            int next_pos9 = ms9.Bat(10, 10);
            //            Em.ms.Add(next_pos1, ms1);
            //            Em.ms.Add(next_pos2, ms2);
            //            Em.ms.Add(next_pos3, ms3);
            //            Em.ms.Add(next_pos4, ms4);
            //            Em.ms.Add(next_pos5, ms5);
            //            Em.ms.Add(next_pos6, ms6);
            //            Em.ms.Add(next_pos7, ms7);
            //            Em.ms.Add(next_pos8, ms8);
            //            Em.ms.Add(next_pos9, ms9);
            //#endregion
            //#region//添加道具
            //            Prop pop1 = new Prop();
            //            Prop pop2 = new Prop();
            //            Prop pop3 = new Prop();
            //            Prop pop4 = new Prop();
            //            Prop pop5 = new Prop();
            //            Prop pop6 = new Prop();
            //            Prop pop7 = new Prop();
            //            int next_Poppos1 = pop1.PotionRed(3,1);
            //            int next_Poppos2 = pop2.GemstoneRed(3, 7);
            //            int next_Poppos3 = pop3.GemstoneBlue(4, 7);
            //            int next_Poppos4 = pop4.PotionRed(4, 8);
            //            int next_Poppos5 = pop5.PotionRed(10, 1);
            //            int next_Poppos6 = pop6.PotionRed(11, 1);
            //            int next_Poppos7 = pop7.PotionBlue(11, 10);
            //            Em.eq.Add(next_Poppos1, pop1);
            //            Em.eq.Add(next_Poppos2, pop2);
            //            Em.eq.Add(next_Poppos3, pop3);
            //            Em.eq.Add(next_Poppos4, pop4);
            //            Em.eq.Add(next_Poppos5, pop5);
            //            Em.eq.Add(next_Poppos6, pop6);
            //            Em.eq.Add(next_Poppos7, pop7);
            //            #endregion
            #region//添加特殊道具
            Func_Prop jump         = new Func_Prop();
            int       next_Funcpos = jump.Jump_Prop(11, 2);
            Em.func.Add(next_Funcpos, jump);
            #endregion
            //#region//添加钥匙
            //            Key key1 = new Key();
            //            Key key2 = new Key();
            //            Key key3 = new Key();
            //            Key key4 = new Key();
            //            Key key5 = new Key();
            //            int nexy_Keypos1 = key1.TypeKey(ConsoleKey2.Yellow, 3, 8);
            //            int nexy_Keypos2 = key2.TypeKey(ConsoleKey2.Yellow, 6, 1);
            //            int nexy_Keypos3 = key3.TypeKey(ConsoleKey2.Yellow, 10, 3);
            //            int nexy_Keypos4 = key4.TypeKey(ConsoleKey2.Yellow, 11, 3);
            //            int nexy_Keypos5 = key5.TypeKey(ConsoleKey2.Yellow, 10, 5);
            //            Em.key.Add(nexy_Keypos1, key1);
            //            Em.key.Add(nexy_Keypos2, key2);
            //            Em.key.Add(nexy_Keypos3, key3);
            //            Em.key.Add(nexy_Keypos4, key4);
            //            Em.key.Add(nexy_Keypos5, key5);
            //            #endregion
            //#region//添加门
            //            Gate gate1 = new Gate();
            //            Gate gate2 = new Gate();
            //            Gate gate3 = new Gate();
            //            Gate gate4 = new Gate();
            //            Gate gate5 = new Gate();
            //            Gate gate6 = new Gate();
            //            Gate gate7 = new Gate();
            //            int next_Gatepos1 = gate1.TypeGate(ConsoleKey2.Yellow, 3, 4);
            //            int next_Gatepos2 = gate2.TypeGate(ConsoleKey2.Yellow, 5, 2);
            //            int next_Gatepos3 = gate3.TypeGate(ConsoleKey2.Yellow, 5, 9);
            //            int next_Gatepos4 = gate4.TypeGate(ConsoleKey2.Yellow, 6, 6);
            //            int next_Gatepos5 = gate5.TypeGate(ConsoleKey2.Yellow, 8, 2);
            //            int next_Gatepos6 = gate6.TypeGate(ConsoleKey2.Yellow, 9, 6);
            //            int next_Gatepos7 = gate7.TypeGate(ConsoleKey2.Yellow, 9, 10);
            //            Em.gate.Add(next_Gatepos1, gate1);
            //            Em.gate.Add(next_Gatepos2, gate2);
            //            Em.gate.Add(next_Gatepos3, gate3);
            //            Em.gate.Add(next_Gatepos4, gate4);
            //            Em.gate.Add(next_Gatepos5, gate5);
            //            Em.gate.Add(next_Gatepos6, gate6);
            //            Em.gate.Add(next_Gatepos7, gate7);
            //            #endregion
            #region//添加楼梯
            Stairs stair1        = new Stairs();
            int    next_Stirpos1 = stair1.TypeStairs(Dict.Up, 1, 1);
            Em.stair.Add(next_Stirpos1, stair1);
            #endregion
//#region//填加墙壁
//            for (int i=1;i<11;i++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(2,i);
//                Em.wall.Add(next_Wallpos,Tmp_wall);
//            }
//            for (int j=4;j<12;j++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(j, 4);
//                Em.wall.Add(next_Wallpos, Tmp_wall);
//            }
//            for (int j = 3; j < 8; j++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(j, 10);
//                Em.wall.Add(next_Wallpos, Tmp_wall);
//            }
//            for (int i = 6; i < 10; i++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(7, i);
//                Em.wall.Add(next_Wallpos, Tmp_wall);
//            }
//            for (int j=9;j<12;j++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(j, 8);
//                Em.wall.Add(next_Wallpos, Tmp_wall);
//            }
//            for (int i = 6; i < 9; i++)
//            {
//                Wall Tmp_wall = new Wall();
//                int next_Wallpos = Tmp_wall.Wallpos(5, i);
//                Em.wall.Add(next_Wallpos, Tmp_wall);
//            }
//            Wall wall1 = new Wall();
//            Wall wall2 = new Wall();
//            Wall wall3 = new Wall();
//            Wall wall4 = new Wall();
//            Wall wall5 = new Wall();
//            Wall wall6 = new Wall();
//            Wall wall7 = new Wall();
//            Wall wall8 = new Wall();
//            Wall wall9 = new Wall();
//            Wall wall10 = new Wall();
//            int next_Wallpos1 = wall1.Wallpos(3, 6);
//            int next_Wallpos2 = wall2.Wallpos(4, 6);
//            int next_Wallpos3 = wall3.Wallpos(5, 1);
//            int next_Wallpos4 = wall4.Wallpos(5, 3);
//            int next_Wallpos5 = wall5.Wallpos(8, 1);
//            int next_Wallpos6 = wall6.Wallpos(8, 3);
//            int next_Wallpos7 = wall7.Wallpos(9, 5);
//            int next_Wallpos8 = wall8.Wallpos(9, 7);
//            int next_Wallpos9 = wall9.Wallpos(9, 9);
//            int next_Wallpos10 = wall10.Wallpos(9, 11);
//            Em.wall.Add(next_Wallpos1,wall1);
//            Em.wall.Add(next_Wallpos2, wall2);
//            Em.wall.Add(next_Wallpos3, wall3);
//            Em.wall.Add(next_Wallpos4, wall4);
//            Em.wall.Add(next_Wallpos5, wall5);
//            Em.wall.Add(next_Wallpos6, wall6);
//            Em.wall.Add(next_Wallpos7, wall7);
//            Em.wall.Add(next_Wallpos8, wall8);
//            Em.wall.Add(next_Wallpos9, wall9);
//            Em.wall.Add(next_Wallpos10, wall10);
//            #endregion
            #region//添加楼层初始坐标
            Em.Down_x = 1;
            Em.Down_y = 2;
            #endregion
            Program.element.Add(Em);
        }