public static Desnity <T> Add(Desnity <T> a, Desnity <T> b) { Density.Units units = a.Units <= b.Units ? a.Units : b.Units; return(new Desnity <T>(Compute.Add(a[units], b[units]), units)); }
public static bool NotEqual(Desnity <T> a, Desnity <T> b) { Density.Units units = a.Units <= b.Units ? a.Units : b.Units; return(Compute.NotEqual(a[units], b[units])); }
public static bool GreaterThanOrEqual(Desnity <T> a, Desnity <T> b) { Density.Units units = a.Units <= b.Units ? a.Units : b.Units; return(Compute.GreaterThanOrEqual(a[units], b[units])); }
public static bool LessThan(Desnity <T> a, Desnity <T> b) { Density.Units units = a.Units <= b.Units ? a.Units : b.Units; return(Compute.LessThan(a[units], b[units])); }
public static Desnity <T> Divide(Desnity <T> a, T b) { return(new Desnity <T>(Compute.Divide(a._measurement, b), a._units)); }
public static Desnity <T> Multiply(T b, Desnity <T> a) { return(new Desnity <T>(Compute.Multiply(a._measurement, b), a._units)); }