예제 #1
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 public MBVec2 TransformToParentUnitF(MBVec2 a)
 {
     return(UnwrappedStruct.TransformToParentUnitF(a));
 }
예제 #2
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 public MBVec2 TransformToLocalUnitFLeftHanded(MBVec2 a)
 {
     return(UnwrappedStruct.TransformToLocalUnitFLeftHanded(a));
 }
예제 #3
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 public bool NearlyEquals(MBVec2 v, float epsilon = 1E-05F)
 {
     return(UnwrappedStruct.NearlyEquals(v, epsilon));
 }
예제 #4
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 public float DotProduct(MBVec2 v)
 {
     return(UnwrappedStruct.DotProduct(v));
 }
예제 #5
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 public float DistanceSquared(MBVec2 v)
 {
     return(UnwrappedStruct.DistanceSquared(v));
 }
예제 #6
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 public float AngleBetween(MBVec2 vector2)
 {
     return(UnwrappedStruct.AngleBetween(vector2));
 }