public MBVec2 TransformToParentUnitF(MBVec2 a) { return(UnwrappedStruct.TransformToParentUnitF(a)); }
public MBVec2 TransformToLocalUnitFLeftHanded(MBVec2 a) { return(UnwrappedStruct.TransformToLocalUnitFLeftHanded(a)); }
public bool NearlyEquals(MBVec2 v, float epsilon = 1E-05F) { return(UnwrappedStruct.NearlyEquals(v, epsilon)); }
public float DotProduct(MBVec2 v) { return(UnwrappedStruct.DotProduct(v)); }
public float DistanceSquared(MBVec2 v) { return(UnwrappedStruct.DistanceSquared(v)); }
public float AngleBetween(MBVec2 vector2) { return(UnwrappedStruct.AngleBetween(vector2)); }