public virtual float GetTournamentStartChance(MBTown town) => UnwrappedObject.GetTournamentStartChance(town);
public (MBSkillObject skill, int xp) GetSkillXpGainFromTournament(MBTown town) { var result = UnwrappedObject.GetSkillXpGainFromTournament(town); return(result.skill, result.xp); }
public virtual int GetRenownReward(MBHero winner, MBTown town) => UnwrappedObject.GetRenownReward(winner, town);
public virtual MBTournamentGame CreateTournament(MBTown town) => UnwrappedObject.CreateTournament(town);
public MBFightTournamentGame(bool shouldInstantiate, MBTown town) { UnwrappedObject = shouldInstantiate ? new FightTournamentGame(town) : MBFightTournamentGame.Null; }