private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); updateDPI(); StopAllCoroutines(); StartCoroutine(lateAwake()); touchPointListPool.WarmUp(2); intListPool.WarmUp(3); #if TOUCHSCRIPT_DEBUG DebugMode = true; #endif }
private void Awake() { if (instance == null) { instance = this; } updateDPI(); StopAllCoroutines(); StartCoroutine("lateAwake"); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); updateDPI(); StopAllCoroutines(); StartCoroutine("lateAwake"); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); updateDPI(); StopAllCoroutines(); StartCoroutine(lateAwake()); touchPointListPool.WarmUp(2); intListPool.WarmUp(3); #if TOUCHSCRIPT_DEBUG DebugMode = true; #endif }
private void Awake() { if (instance == null) instance = this; updateDPI(); StopAllCoroutines(); StartCoroutine("lateAwake"); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); updateDPI(); StopAllCoroutines(); StartCoroutine("lateAwake"); }