public Renderer(Tortoise2d gg, int w, int h, int sprites, int maxlights, TextureManager t, Grid g) { game = gg; tm = t; width = w; height = h; _1920scale = (float)w / 1920; _1080scale = (float)h / 1080; //if not replace your stone-age-gpu for a decent one! Shader.GetSupported(); shader_plain = new Shader(Shader.RShaderFF("shaders/vertex_plain.glsl"), Shader.RShaderFF("shaders/frag_plain.glsl")); shader_w_light = new Shader(Shader.RShaderFF("shaders/vertex_plain.glsl"), Shader.RShaderFF("shaders/frag_with_light.glsl")); shader_o_light = new Shader(Shader.RShaderFF("shaders/vertex_plain.glsl"), Shader.RShaderFF("shaders/frag_only_light.glsl")); shader_merge = new Shader(Shader.RShaderFF("shaders/vertex_plain.glsl"), Shader.RShaderFF("shaders/frag_merge.glsl")); shader_merge_effect = new Shader(Shader.RShaderFF("shaders/vertex_plain.glsl"), Shader.RShaderFF("shaders/frag_merge_effect.glsl")); core = new RendererCore(sprites); fbo = new Fbo(width, height); this.grid = g; }