/// <summary> /// Determines whether the specified <see cref="object" />, is equal to this instance. /// </summary> /// <param name="obj">The <see cref="object" /> to compare with this instance.</param> /// <returns> /// <c>true</c> if the specified <see cref="object" /> is equal to this instance; otherwise, <c>false</c>. /// </returns> public override bool Equals(object obj) { HaveMessage msg = obj as HaveMessage; if (msg == null) { return(false); } else { return(this.pieceIndex == msg.pieceIndex); } }
/// <summary> /// Decodes the message. /// </summary> /// <param name="buffer">The buffer.</param> /// <param name="offsetFrom">The offset.</param> /// <param name="offsetTo">The offset to.</param> /// <param name="message">The message.</param> /// <param name="isIncomplete">if set to <c>true</c> the message is incomplete.</param> /// <returns> /// True if decoding was successful; false otherwise. /// </returns> public static bool TryDecode(byte[] buffer, ref int offsetFrom, int offsetTo, out HaveMessage message, out bool isIncomplete) { int messageLength; byte messageId; int payload; message = null; isIncomplete = false; if (buffer != null && buffer.Length >= offsetFrom + MessageLengthLength + MessageIdLength + PayloadLength && offsetFrom >= 0 && offsetTo >= offsetFrom && offsetTo <= buffer.Length) { messageLength = Message.ReadInt(buffer, ref offsetFrom); messageId = Message.ReadByte(buffer, ref offsetFrom); payload = Message.ReadInt(buffer, ref offsetFrom); if (messageLength == MessageLength && messageId == MessageId && payload >= 0) { if (offsetFrom <= offsetTo) { message = new HaveMessage(payload); } else { isIncomplete = true; } } } return(message != null); }
/// <summary> /// Decodes the message. /// </summary> /// <param name="buffer">The buffer.</param> /// <param name="offsetFrom">The offset from.</param> /// <param name="offsetTo">The offset to.</param> /// <param name="message">The message.</param> /// <param name="isIncomplete">if set to <c>true</c> the message is incomplete.</param> /// <returns> /// True if decoding was successful; false otherwise. /// </returns> public static bool TryDecode(byte[] buffer, ref int offsetFrom, int offsetTo, out PeerMessage message, out bool isIncomplete) { byte messageId; int messageLength; int offset2 = offsetFrom; message = null; isIncomplete = false; if (buffer.IsNotNullOrEmpty() && buffer.Length >= offsetFrom + Message.IntLength + Message.ByteLength) { messageLength = Message.ReadInt(buffer, ref offset2); messageId = Message.ReadByte(buffer, ref offset2); offset2 = offsetFrom; // reset offset ////if (messageLength == 0) ////{ //// KeepAliveMessage message2; //// KeepAliveMessage.TryDecode(buffer, ref offset2, out message2); //// message = message2; ////} if (messageId == ChokeMessage.MessageId) { ChokeMessage message2; ChokeMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == UnchokeMessage.MessageId) { UnchokeMessage message2; UnchokeMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == InterestedMessage.MessageId) { InterestedMessage message2; InterestedMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == UninterestedMessage.MessageId) { UninterestedMessage message2; UninterestedMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == HaveMessage.MessageId) { HaveMessage message2; HaveMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == BitFieldMessage.MessageId) { BitFieldMessage message2; BitFieldMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == RequestMessage.MessageId) { RequestMessage message2; RequestMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == CancelMessage.MessageId) { CancelMessage message2; CancelMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == PortMessage.MessageId) { PortMessage message2; PortMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else if (messageId == PieceMessage.MessageId) { PieceMessage message2; PieceMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } else { HandshakeMessage message2; HandshakeMessage.TryDecode(buffer, ref offset2, offsetTo, out message2, out isIncomplete); message = message2; } } if (message != null) { offsetFrom = offset2; } return(message != null); }