internal EulerF(InternalPoint3FStruct point3FStruct) : base(point3FStruct) { }
internal Point3F(InternalPoint3FStruct point3FStruct) { X = point3FStruct.x; Y = point3FStruct.y; Z = point3FStruct.z; }
internal VectorF(InternalPoint3FStruct point3FStruct) : base(point3FStruct) { }