public static void AddZAxis(Model3DGroup group, double length = 4, double thickness = 0.1) { MeshGeometry3D mesh = new MeshGeometry3D(); Point3D origin = D3.Origin - D3.XVector(thickness / 2) - D3.YVector(thickness / 2) - D3.ZVector(thickness / 2); mesh.AddBox(origin, D3.XVector(thickness), D3.YVector(thickness), D3.ZVector(length)); group.Children.Add(mesh.MakeModel(Brushes.Blue)); }
// Make a cube at the origin. public static void AddOrigin(Model3DGroup group, double cubeThickness = 0.102) { MeshGeometry3D mesh = new MeshGeometry3D(); Point3D origin = D3.Origin - D3.XVector(cubeThickness / 2) - D3.YVector(cubeThickness / 2) - D3.ZVector(cubeThickness / 2); mesh.AddBox(origin, D3.XVector(cubeThickness), D3.YVector(cubeThickness), D3.ZVector(cubeThickness)); group.Children.Add(mesh.MakeModel(Brushes.Black)); }
// Define the model. private void DefineModel(Model3DGroup group) { const int numTheta = 15; const int numPhi = 30; // Make a non-smooth torus. MeshGeometry3D mesh1 = new MeshGeometry3D(); Point3D center = new Point3D(-1, 1, 2); mesh1.AddTorus(center, 1, 0.5, numTheta, numPhi); group.Children.Add(mesh1.MakeModel(Brushes.LightGreen)); // Make a smooth torus. MeshGeometry3D mesh2 = new MeshGeometry3D(); center = new Point3D(1, 0, 2); mesh2.AddTorus(center, 1, 0.5, numTheta, numPhi, true); group.Children.Add(mesh2.MakeModel(Brushes.LightGreen)); // Make a non-smooth textured torus. MeshGeometry3D mesh3 = new MeshGeometry3D(); center = new Point3D(-1, 1, -2); mesh3.AddTexturedTorus(center, 1, 0.5, numTheta, numPhi); mesh3.ApplyTransformation(D3.Rotate(D3.YVector(), center, -150)); mesh3.Positions.Add(new Point3D()); mesh3.TextureCoordinates.Add(new Point(1.01, 1.01)); group.Children.Add(mesh3.MakeModel("world.jpg")); // Make a smooth textured torus. MeshGeometry3D mesh4 = new MeshGeometry3D(); center = new Point3D(1, 0, -2); mesh4.AddTexturedTorus(center, 1, 0.5, numTheta, numPhi, true); mesh4.ApplyTransformation(D3.Rotate(D3.YVector(), center, -150)); mesh4.Positions.Add(new Point3D()); mesh4.TextureCoordinates.Add(new Point(1.01, 1.01)); group.Children.Add(mesh4.MakeModel("world.jpg")); // Show the axes. MeshExtensions.AddAxes(group); }