/// <inheritdoc/> public virtual void Start() { Game.SignalStart(); if (!Game.WaitFor(VRageGame.GameState.Running)) { Log.Warn("Failed to wait for the game to be started"); } }
/// <inheritdoc/> public virtual void Start() { Game.SignalStart(); if (!Game.WaitFor(VRageGame.GameState.Running)) { Log.Warn("Failed to wait for the game to be started"); } Invoke(() => Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US")); }