private static void RunClient() { var client = new TorchClient(); try { client.Init(); } catch (Exception e) { _log.Fatal("Torch encountered an error trying to initialize the game."); _log.Fatal(e); return; } client.Start(); }
public static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; var client = new TorchClient(); try { client.Init(); } catch (Exception e) { _log.Fatal("Torch encountered an error trying to initialize the game."); _log.Fatal(e); return; } client.Start(); }