/// <summary> /// 创建新的 UserActivity 对象。 /// </summary> /// <param name="activityId">ActivityId 属性的初始值。</param> /// <param name="activityName">ActivityName 属性的初始值。</param> /// <param name="userId">UserId 属性的初始值。</param> public static UserActivity CreateUserActivity(global::System.Int32 activityId, global::System.String activityName, global::System.Int32 userId) { UserActivity userActivity = new UserActivity(); userActivity.ActivityId = activityId; userActivity.ActivityName = activityName; userActivity.UserId = userId; return userActivity; }
/// <summary> /// 用于向 UserActivity EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToUserActivity(UserActivity userActivity) { base.AddObject("UserActivity", userActivity); }