/// <summary> /// Update the IM with the contribution for the EdgeStubs around the node. /// </summary> /// <param name="im"></param> public void UpdateIM(IntersectionMatrix im) { for (IEnumerator it = GetEnumerator(); it.MoveNext();) { EdgeEndBundle esb = (EdgeEndBundle)it.Current; esb.UpdateIM(im); } }
/// <summary> /// Insert a EdgeEnd in order in the list. /// If there is an existing EdgeStubBundle which is parallel, the EdgeEnd is /// added to the bundle. Otherwise, a new EdgeEndBundle is created /// to contain the EdgeEnd. /// </summary> /// <param name="e"></param> public override void Insert(EdgeEnd e) { EdgeEndBundle eb = (EdgeEndBundle) edgeMap[e]; if (eb == null) { eb = new EdgeEndBundle(e); InsertEdgeEnd(e, eb); } else eb.Insert(e); }
/// <summary> /// Insert a EdgeEnd in order in the list. /// If there is an existing EdgeStubBundle which is parallel, the EdgeEnd is /// added to the bundle. Otherwise, a new EdgeEndBundle is created /// to contain the EdgeEnd. /// </summary> /// <param name="e"></param> public override void Insert(EdgeEnd e) { EdgeEndBundle eb = (EdgeEndBundle)edgeMap[e]; if (eb == null) { eb = new EdgeEndBundle(e); InsertEdgeEnd(e, eb); } else { eb.Insert(e); } }