public Menu(ContentManager Content, SpriteBatch SpriteBatch, Text Text) { content = Content; sprite = SpriteBatch; text = Text; scoreLoaded = false; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>(@"Fonts/Arial"); text = new Text(font, spriteBatch); menu = new Menu(Content, spriteBatch, text); level = new Level(Content, spriteBatch); menu.loadMainMenuStart(); GlobalVars.currentState = GlobalVars.gameState.mainMenuStart; menu.loadMainMenuHighscore(); menu.loadHighscoreMenuTerug(); menu.loadCaracterMenuKies(); menu.loadCaracterMenuTerug(); menu.loadMoeilijkheidMenuKiesEasy(); menu.loadMoeilijkheidMenuKiesHard(); menu.loadMoeilijkheidMenuKiesMedium(); menu.loadMoeilijkheidMenuTerugEasy(); menu.loadMoeilijkheidMenuTerugHard(); menu.loadMoeilijkheidMenuTerugMedium(); }