// Start is called before the first frame update void Start() { nightmareController = GameObject.Find("NightmareController").GetComponent <NightmareController>(); fPSController = GameObject.Find("Player").GetComponent <FPSController>(); flashlight = GameObject.Find("Player/MainCamera/Flashlight").GetComponent <FlashlightController>(); spectreVisionController = GameObject.Find("Player/ClueCamera/SpectrePopup").GetComponent <SpectreVisionController>(); backgroundMusicController = GameObject.Find("Player/BGMusic").GetComponent <BackgroundMusicController>(); clueCameraTracker = GameObject.Find("Player/ClueCamera").GetComponent <CameraTracker>(); audioSource = GetComponent <AudioSource>(); playSeriesOfAudioClips = GetComponent <PlaySeriesOfAudioClips>(); //if (spawnsEnemy) // enemy.SetActive(false); nightmareTriggerDelay = 0.0f; for (int i = 0; i < audioClipsBeforeTrigger; i++) { nightmareTriggerDelay += playSeriesOfAudioClips.GetClipLength(i); } if (nightmareTriggerDelay != 0) { Debug.Log("Nightmare triggers with " + nightmareTriggerDelay + " s delay."); } //Disable final scene trigger at startup if (enablesClue) { StartCoroutine(DisableNextClue()); } //Debug.Log("Started up " + gameObject.name); }
// Start is called before the first frame update void Start() { if (resumeButton) { resumeButton.onClick.AddListener(ResumeButtonOnClick); } if (quitButton) { quitButton.onClick.AddListener(QuitButtonOnClick); } if (mouseSlider) { mouseSlider.onValueChanged.AddListener(delegate { UpdateMouseSensitivity(); }); } fPSController = GameObject.Find("Player").GetComponent <FPSController>(); //initialColor = GetComponent<Image>().color; initialColorOff = new Color(initialColor.r, initialColor.g, initialColor.b, 0); // Disable children so they aren't on the screen for (int i = 0; i < transform.childCount; i++) { var child = transform.GetChild(i).gameObject; if (child != null) { child.SetActive(false); } } if (GetComponent <Image>().color != null) { GameObject.Find("[UI]/Canvas/PausePanel").GetComponent <Image>().color = initialColorOff; } }
// Start is called before the first frame update void Start() { blockers.SetActive(false); dad.SetActive(false); ghost.SetActive(false); fPSController = GameObject.Find("Player").GetComponent <FPSController>(); guestBedroomInfoUI.SetActive(false); }
// Start is called before the first frame update void Start() { dadGoodbyeAudioSource = GetComponent <AudioSource>(); fPSController = GameObject.Find("Player").GetComponent <FPSController>(); level1ExitWinScreen = GameObject.Find("Level1Controllers/ExitWinScreen").GetComponent <Level1ExitWinScreen>(); exitDoor1.GetComponent <DoorController>().DisableDoor(); exitDoor2.GetComponent <DoorController>().DisableDoor(); }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); fPSController = GameObject.Find("Player").GetComponent <FPSController>(); exitCollider = GetComponent <BoxCollider>(); childRender = GetComponentInChildren <Renderer>(); GameObject.Find("[UI]/Canvas4/GameCredits").SetActive(false); backgroundMusicController = GameObject.Find("Player/BGMusic").GetComponent <BackgroundMusicController>(); childRender.enabled = false; exitCollider.enabled = false; }
// Start is called before the first frame update void Start() { finalFightAudioSource = finalFightAudio.GetComponent <AudioSource>(); fPSController = GameObject.Find("Player").GetComponent <FPSController>(); fightLight = GetComponentInChildren <Light>(); entranceDoor1.GetComponent <DoorController>().EnableDoor(); if (!entranceDoor1.GetComponent <DoorController>().isOpen) { entranceDoor1.GetComponent <DoorController>().Use(); } nextScene.SetActive(false); enemy.SetActive(false); fightLight.enabled = false; }
// Start is called before the first frame update void Start() { Time.timeScale = 1; audioSource = GetComponent <AudioSource>(); fPSController = GetComponent <FPSController>(); playSeriesOfAudioClips = GetComponent <PlaySeriesOfAudioClips>(); nightmareController = GameObject.Find("NightmareController").GetComponent <NightmareController>(); if (!skipIntro) { StartCoroutine(Level1IntroScript()); } else { firstClue.GetComponent <ClueController>().enableClue(); } }
// Start is called before the first frame update void Start() { if (deathScreams.Length == 0) { Debug.Log("Warning there are no death screams set!"); } if (spawnTalks.Length == 0) { Debug.Log("Warning there are no death talks set!"); } audioSource = GetComponent <AudioSource>(); fPSController = GetComponent <FPSController>(); //GameObject.Find("[UI]/Canvas2/BlackoutPanel").GetComponent<Image>().color = new Color(0, 0, 0, 0); enemiesHolder = GameObject.Find("[Enemies]"); canDieTime = Time.time + minTimeToDie; }