public Player() { playerHand = new Deck(); }
static void Main(string[] args) { //create the deck (function write tests) var thisDeck = new Deck(); thisDeck.LoadDeck(); //create the player var player1 = new Player(); player1.playerName = "first player"; var player2 = new Player(); player2.playerName = "second player"; //initalise the players deck count, can this be done smarter? //does this need to be removed now? //int player1deckcount = 0; //int player2deckcount = 0; //this deal can be a function or procedure //set a boolean for player Boolean playerSwitch = true; Boolean cardsDealt = true; int x = 0; int[] dealtCards; dealtCards = new int[6]; Boolean deckDealt = false; while (x<=5) {//this loop will not go on the number of the cards because of randomness of the assigning //check deck is not all dealt if it is exit the loop for (int z=0; z<= 5; z++) { if (thisDeck.myDeck[z].dealt) { deckDealt = true; } else deckDealt = false; } if (!deckDealt) { if (playerSwitch) { player1.playerHand.myDeck.Add(thisDeck.myDeck[x]); //with this the player dealtCards[x] = thisDeck.myDeck[x].cardId; playerSwitch = false; } else { player2.playerHand.myDeck.Add(thisDeck.myDeck[x]); //with this the player dealtCards[x] = thisDeck.myDeck[x].cardId; playerSwitch = true; } thisDeck.myDeck[x].dealt = true; Console.WriteLine("the card id is - " + dealtCards[x].ToString()); } x++; }; //loop through the whole deck but with randomly assigning card it could take ages (i need to improve) //for (int x = 0; x <= 3; x++) { // if (playerSwitch) // { // player1.playerHand.myDeck.Add(thisDeck.myDeck[x]); //with this the player // dealtCards[x] = thisDeck.myDeck[x].cardId; // playerSwitch = false; // } // else // { // player2.playerHand.myDeck.Add(thisDeck.myDeck[x]); //with this the player // playerSwitch = true; // } // Console.WriteLine("the card id is - " + dealtCards[x].ToString()); //} //put the showing the deck on the player? player1.showDeck(); player2.showDeck(); Console.ReadKey(); #region the rest of the code //int y = 0; //int a = 0; ////deal the cards //do //{ // if (y<=1) { // Console.WriteLine("this player is ->" + player1.playerName + " ! " + player1.playerHand.myDeck[y].cardName + " ! " + player1.playerHand.myDeck[y].cardStrengthValue); // } // if (y >= 2 && y <= 3) // { // Console.WriteLine("this player is ->" + player2.playerName + " ! " + player2.playerHand.myDeck[a].cardName + " ! " + player2.playerHand.myDeck[a].cardStrengthValue); // a++; // } // y++; //} while (y <= 3); //Console.WriteLine("the games afoot !!!"); //Console.ReadKey(); ////game loop ////string exitgame = ""; ////while (exitgame != "exit") //player1deckcount = player1.showDeckCount(); //player2deckcount = player2.showDeckCount(); //while (player1deckcount != 0 && player2deckcount != 0) //{ // // // Random rnd = new Random(); // int cardindex = rnd.Next(0, 1); // Console.WriteLine("player 1 card is " + player1.playerHand.myDeck[cardindex].cardName + " ! " + player1.playerHand.myDeck[cardindex].cardStrengthValue); // cardindex = rnd.Next(0, 1); // Console.WriteLine("player 2 card is " + player2.playerHand.myDeck[cardindex].cardName + " ! " + player2.playerHand.myDeck[cardindex].cardStrengthValue); // if (player1.playerHand.myDeck[cardindex].cardStrengthValue > player2.playerHand.myDeck[cardindex].cardStrengthValue) { // Console.WriteLine("player 1 wins!"); // //add card to the other player // player1.playerHand.AddCard(player2.playerHand.myDeck[cardindex].cardName, player2.playerHand.myDeck[cardindex].cardStrengthValue); // player2.playerHand.myDeck.Remove(player2.playerHand.myDeck[cardindex]); // player1.showDeck();//TODO: DRY break! // } // else // { // Console.WriteLine("player 2 wins!"); // player2.playerHand.AddCard(player1.playerHand.myDeck[cardindex].cardName, player1.playerHand.myDeck[cardindex].cardStrengthValue); // player1.playerHand.myDeck.Remove(player1.playerHand.myDeck[cardindex]); // player2.showDeck();//TODO: DRY break! // } // player1deckcount = player1.showDeckCount(); // player2deckcount = player2.showDeckCount(); // //Console.Write("enter ->: "); // //exitgame = Console.ReadLine(); // Console.ReadLine(); //} //Console.Write("finished !"); //Console.ReadLine(); #endregion }