CollectInCarrier() 공개 정적인 메소드

public static CollectInCarrier ( TargetIndex CarrierInd, TargetIndex HaulableInd ) : Toil
CarrierInd TargetIndex
HaulableInd TargetIndex
리턴 Toil
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Vehicle_Cart cart = CurJob.GetTarget(CartInd).Thing as Vehicle_Cart;

            ///
            //Set fail conditions
            ///

            this.FailOnDestroyedOrNull(CartInd);
            //Note we only fail on forbidden if the target doesn't start that way
            //This helps haul-aside jobs on forbidden items
            if (!TargetThingA.IsForbidden(pawn.Faction))
            {
                this.FailOnForbidden(CartInd);
            }


            ///
            //Define Toil
            ///

            Toil findStoreCellForCart = Toils_Cart.FindStoreCellForCart(CartInd);
            Toil checkCartEmpty       = Toils_Jump.JumpIf(findStoreCellForCart, () => cart.storage.Count <= 0);
            Toil checkStoreCellEmpty  = Toils_Jump.JumpIf(findStoreCellForCart, () => CurJob.GetTargetQueue(StoreCellInd).NullOrEmpty());
            Toil checkHaulableEmpty   = Toils_Jump.JumpIf(checkStoreCellEmpty, () => CurJob.GetTargetQueue(HaulableInd).NullOrEmpty());

            ///
            //Toils Start
            ///

            //Reserve thing to be stored and storage cell
            yield return(Toils_Reserve.Reserve(CartInd));

            yield return(Toils_Reserve.ReserveQueue(HaulableInd));

            yield return(Toils_Reserve.ReserveQueue(StoreCellInd));

            //JumpIf already mounted
            yield return(Toils_Jump.JumpIf(checkHaulableEmpty, () => { return (cart.GetComp <CompMountable>().Driver == pawn) ? true : false; }));

            //Mount on Target
            yield return(Toils_Goto.GotoThing(CartInd, PathEndMode.ClosestTouch)
                         .FailOnDestroyedOrNull(CartInd));

            yield return(Toils_Cart.MountOn(CartInd));

            //JumpIf checkStoreCellEmpty
            yield return(checkHaulableEmpty);

            //Collect TargetQueue
            {
                Toil extractA = Toils_Collect.Extract(HaulableInd);
                yield return(extractA);

                Toil gotoThing = Toils_Goto.GotoThing(HaulableInd, PathEndMode.ClosestTouch)
                                 .FailOnDestroyedOrNull(HaulableInd);
                yield return(gotoThing);

                yield return(Toils_Collect.CollectInCarrier(CartInd, HaulableInd));

                yield return(Toils_Collect.CheckDuplicates(gotoThing, CartInd, HaulableInd));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(HaulableInd, extractA));
            }

            //JumpIf findStoreCellForCart
            yield return(checkStoreCellEmpty);

            //Drop TargetQueue
            {
                yield return(checkCartEmpty);

                Toil extractB = Toils_Collect.Extract(StoreCellInd);
                yield return(extractB);

                Toil gotoCell = Toils_Goto.GotoCell(StoreCellInd, PathEndMode.ClosestTouch);
                yield return(gotoCell);

                yield return(Toils_Collect.DropTheCarriedInCell(StoreCellInd, ThingPlaceMode.Direct, CartInd));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(StoreCellInd, checkCartEmpty));

                yield return(Toils_Collect.CheckNeedStorageCell(gotoCell, CartInd, StoreCellInd));
            }

            yield return(findStoreCellForCart);

            yield return(Toils_Goto.GotoCell(StoreCellInd, PathEndMode.OnCell));

            yield return(Toils_Cart.DismountAt(CartInd, StoreCellInd));
        }
예제 #2
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        protected override IEnumerable <Toil> MakeNewToils()
        {
            Vehicle_Cart cart   = CurJob.GetTarget(CartInd).Thing as Vehicle_Cart;
            Job          jobNew = new Job();

            ///
            //Set fail conditions
            ///

            this.FailOnDestroyed(CartInd);
            this.FailOn(() => !cart.mountableComp.IsMounted);
            //Note we only fail on forbidden if the target doesn't start that way
            //This helps haul-aside jobs on forbidden items
            if (!TargetThingA.IsForbidden(pawn.Faction))
            {
                this.FailOnForbidden(CartInd);
            }

            ///
            //Define Toil
            ///

            Toil releaseAnimalCart   = Toils_Cart.ReleaseAnimalCart(CartInd);
            Toil checkCartEmpty      = Toils_Jump.JumpIf(releaseAnimalCart, () => cart.storage.Count <= 0);
            Toil checkStoreCellEmpty = Toils_Jump.JumpIf(releaseAnimalCart, () => CurJob.GetTargetQueue(StoreCellInd).NullOrEmpty());
            Toil checkHaulableEmpty  = Toils_Jump.JumpIf(checkStoreCellEmpty, () => CurJob.GetTargetQueue(HaulableInd).NullOrEmpty());

            ///
            //Toils Start
            ///

            //Reserve thing to be stored and storage cell
            yield return(Toils_Reserve.Reserve(CartInd));

            yield return(Toils_Reserve.ReserveQueue(HaulableInd));

            yield return(Toils_Reserve.ReserveQueue(StoreCellInd));

            yield return(Toils_Goto.GotoThing(CartInd, PathEndMode.Touch)
                         .FailOn(() => cart.Destroyed || !cart.TryGetComp <CompMountable>().IsMounted));

            //JumpIf toilCheckStoreCellEmpty
            yield return(checkHaulableEmpty);

            //Collect TargetQueue
            {
                Toil extractA = Toils_Collect.Extract(HaulableInd);
                yield return(extractA);

                Toil callAnimalCartForCollect = Toils_Cart.CallAnimalCart(CartInd, HaulableInd)
                                                .FailOnDestroyed(HaulableInd);
                yield return(callAnimalCartForCollect);

                yield return(Toils_Goto.GotoThing(HaulableInd, PathEndMode.ClosestTouch)
                             .FailOnDestroyed(HaulableInd));

                yield return(Toils_Cart.WaitAnimalCart(CartInd, HaulableInd));

                yield return(Toils_Collect.CollectInCarrier(CartInd, HaulableInd));

                yield return(Toils_Collect.CheckDuplicates(callAnimalCartForCollect, CartInd, HaulableInd));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(HaulableInd, extractA));
            }

            //JumpIf releaseAnimalCart
            yield return(checkStoreCellEmpty);

            //Drop TargetQueue
            {
                yield return(checkCartEmpty);

                Toil extractB = Toils_Collect.Extract(StoreCellInd);
                yield return(extractB);

                Toil callAnimalCartForDrop = Toils_Cart.CallAnimalCart(CartInd, StoreCellInd);
                yield return(callAnimalCartForDrop);

                yield return(Toils_Goto.GotoCell(StoreCellInd, PathEndMode.ClosestTouch)
                             .FailOnBurningImmobile(StoreCellInd));

                yield return(Toils_Cart.WaitAnimalCart(CartInd, HaulableInd));

                yield return(Toils_Collect.DropTheCarriedInCell(StoreCellInd, ThingPlaceMode.Direct, CartInd));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(StoreCellInd, checkCartEmpty));

                yield return(Toils_Collect.CheckNeedStorageCell(callAnimalCartForDrop, CartInd, StoreCellInd));
            }

            yield return(releaseAnimalCart);
        }