public void processNode() { Console.WriteLine($"Mesh Count " + scene.MeshCount); Matrix4x4 identity = Matrix4x4.Identity; if (scene.RootNode != null) { BuildNode(scene.RootNode, ref identity); Console.WriteLine($"BuildNode Mesh Count " + scene.MeshCount); } else { STConsole.WriteLine("No root node found! Will default to Idenity Matrix!", Color.Red); int Index = 0; foreach (Mesh msh in scene.Meshes) { objects.Add(CreateGenericObject(null, msh, Index, Matrix4.Identity)); Index++; } } }
private void CreateByNode(Node node, STSkeleton skeleton, string ParentArmatureName, short SmoothIndex, short RigidIndex, bool IsRoot, ref Assimp.Matrix4x4 rootTransform) { Matrix4x4 trafo = node.Transform; Matrix4x4 world = trafo * rootTransform; var transformMat = AssimpHelper.TKMatrix(world); int matchedBoneIndex = skeleton.bones.FindIndex(item => item.Name == node.Name); if (matchedBoneIndex < 0) { tempBoneNodes.Add(node); STBone bone = new STBone(); bone.skeletonParent = skeleton; bone.RotationType = STBone.BoneRotationType.Euler; skeleton.bones.Add(bone); if (DaeHelper.IDMapToName.ContainsKey(node.Name)) { bone.Text = DaeHelper.IDMapToName[node.Name]; } else { bone.Text = node.Name; } bone.SmoothMatrixIndex = (short)skeleton.bones.IndexOf(bone); bone.RigidMatrixIndex = -1; //Todo calculate these if (IsRoot) { bone.parentIndex = -1; if (RotateSkeleton) { transformMat = AssimpHelper.TKMatrix(world * Matrix4x4.FromRotationX(MathHelper.DegreesToRadians(RotateSkeletonAmount))); } else { transformMat = AssimpHelper.TKMatrix(world); } } else { if (tempBoneNodes.Contains(node.Parent)) { bone.parentIndex = tempBoneNodes.IndexOf(node.Parent); } } var scale = transformMat.ExtractScale(); var rotation = transformMat.ExtractRotation(); var position = transformMat.ExtractTranslation(); STConsole.WriteLine($"-".Repeat(30)); STConsole.WriteLine($"Processing Bone {bone.Text}"); STConsole.WriteLine($"scale {scale}"); STConsole.WriteLine($"rotation {rotation}"); STConsole.WriteLine($"position {position}"); STConsole.WriteLine($"-".Repeat(30)); bone.FromTransform(transformMat); } else { STConsole.WriteLine($"Duplicate node name found for bone {node.Name}!", Color.Red); } var identity = Matrix4x4.Identity; foreach (Node child in node.Children) { CreateByNode(child, skeleton, ParentArmatureName, SmoothIndex, RigidIndex, false, ref identity); } }
public static Animations.Animation CreateGenericAnimation(Assimp.Animation animation) { Animations.Animation STanim = new Animations.Animation(); STanim.Text = animation.Name; float TicksPerSecond = animation.TicksPerSecond != 0 ? (float)animation.TicksPerSecond : 25.0f; float Duriation = (float)animation.DurationInTicks; STanim.FrameCount = (int)(Duriation * 30); //Load node animations if (animation.HasNodeAnimations) { var _channels = new NodeAnimationChannel[animation.NodeAnimationChannelCount]; for (int i = 0; i < _channels.Length; i++) { _channels[i] = new NodeAnimationChannel(); var boneAnim = new Animations.Animation.KeyNode(_channels[i].NodeName); boneAnim.RotType = Animations.Animation.RotationType.EULER; STanim.Bones.Add(boneAnim); STConsole.WriteLine($"Creating Bone Anims {boneAnim.Text} "); for (int frame = 0; frame < STanim.FrameCount; i++) { if (_channels[i].HasPositionKeys) { for (int key = 0; key < _channels[i].PositionKeyCount; key++) { if (frame == _channels[i].PositionKeys[key].Time) { boneAnim.XPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.X, Frame = frame, }); boneAnim.YPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.Y, Frame = frame, }); boneAnim.ZPOS.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].PositionKeys[key].Value.Z, Frame = frame, }); } } } if (_channels[i].HasRotationKeys) { for (int key = 0; key < _channels[i].RotationKeyCount; key++) { if (frame == _channels[i].RotationKeys[key].Time) { var quat = _channels[i].RotationKeys[key].Value; var euler = STMath.ToEulerAngles(quat.X, quat.Y, quat.Z, quat.W); boneAnim.XROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.X, Frame = frame, }); boneAnim.YROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.Y, Frame = frame, }); boneAnim.ZROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = euler.Z, Frame = frame, }); boneAnim.WROT.Keys.Add(new Animations.Animation.KeyFrame() { Value = 1, Frame = frame, }); } } } if (_channels[i].HasScalingKeys) { for (int key = 0; key < _channels[i].ScalingKeyCount; key++) { if (frame == _channels[i].ScalingKeys[key].Time) { boneAnim.XSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.X, Frame = frame, }); boneAnim.YSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.Y, Frame = frame, }); boneAnim.ZSCA.Keys.Add(new Animations.Animation.KeyFrame() { Value = _channels[i].ScalingKeys[key].Value.Z, Frame = frame, }); } } } } } } //Load mesh animations if (animation.HasMeshAnimations) { var _meshChannels = new MeshAnimationChannel[animation.MeshAnimationChannelCount]; for (int i = 0; i < _meshChannels.Length; i++) { _meshChannels[i] = new MeshAnimationChannel(); } } return(STanim); }