private void CreateByNode(Node node, STSkeleton skeleton, string ParentArmatureName, short SmoothIndex, short RigidIndex, bool IsRoot, ref Assimp.Matrix4x4 rootTransform) { Matrix4x4 trafo = node.Transform; Matrix4x4 world = trafo * rootTransform; var transformMat = AssimpHelper.TKMatrix(world); int matchedBoneIndex = skeleton.bones.FindIndex(item => item.Name == node.Name); if (matchedBoneIndex < 0) { tempBoneNodes.Add(node); STBone bone = new STBone(); bone.skeletonParent = skeleton; bone.RotationType = STBone.BoneRotationType.Euler; skeleton.bones.Add(bone); if (DaeHelper.IDMapToName.ContainsKey(node.Name)) { bone.Text = DaeHelper.IDMapToName[node.Name]; } else { bone.Text = node.Name; } bone.SmoothMatrixIndex = (short)skeleton.bones.IndexOf(bone); bone.RigidMatrixIndex = -1; //Todo calculate these if (IsRoot) { bone.parentIndex = -1; if (RotateSkeleton) { transformMat = AssimpHelper.TKMatrix(world * Matrix4x4.FromRotationX(MathHelper.DegreesToRadians(RotateSkeletonAmount))); } else { transformMat = AssimpHelper.TKMatrix(world); } } else { if (tempBoneNodes.Contains(node.Parent)) { bone.parentIndex = tempBoneNodes.IndexOf(node.Parent); } } var scale = transformMat.ExtractScale(); var rotation = transformMat.ExtractRotation(); var position = transformMat.ExtractTranslation(); STConsole.WriteLine($"-".Repeat(30)); STConsole.WriteLine($"Processing Bone {bone.Text}"); STConsole.WriteLine($"scale {scale}"); STConsole.WriteLine($"rotation {rotation}"); STConsole.WriteLine($"position {position}"); STConsole.WriteLine($"-".Repeat(30)); bone.FromTransform(transformMat); } else { STConsole.WriteLine($"Duplicate node name found for bone {node.Name}!", Color.Red); } var identity = Matrix4x4.Identity; foreach (Node child in node.Children) { CreateByNode(child, skeleton, ParentArmatureName, SmoothIndex, RigidIndex, false, ref identity); } }