void Awake() { // Make a CyliQuadMaker if there isn't one cyliMaker = GetComponent <CyliQuadMaker>(); if (!cyliMaker) { cyliMaker = this.gameObject.AddComponent <CyliQuadMaker>(); } }
void Awake() { // Make a CyliQuadMaker if there isn't one cyliMaker = GetComponent<CyliQuadMaker>(); if (!cyliMaker) { cyliMaker = this.gameObject.AddComponent<CyliQuadMaker>(); } }