/// <summary> /// Tile assets /// </summary> /// <param name="level"></param> /// <returns></returns> private Level AddTileAssets(Level level) { Dictionary <string, string> assetList = new Dictionary <string, string>(); //Gather asset info foreach (var tile in level.Tiles) { //Get layer0 var layer = tile.Layer[0]; if (!string.IsNullOrEmpty(layer.assetName) && !assetList.ContainsKey(layer.assetName)) { assetList.Add(layer.assetName, layer.assetName); } } //Write asset info foreach (var asset in assetList.Keys) { var textureRessource = new LevelContentTextureRessource() { key = asset }; level.Content.TextureRessource = level.Content.TextureRessource.Redim(true); level.Content.TextureRessource[level.Content.TextureRessource.Length - 1] = textureRessource; } return(level); }
/// <summary> /// Actors /// </summary> /// <param name="level"></param> /// <returns></returns> private Level AddActorAssets(Level level) { Dictionary <string, string> assetList = new Dictionary <string, string>(); Dictionary <string, string> soundList = new Dictionary <string, string>(); //Gather asset info foreach (var tile in level.Tiles) { //Get Actor if (tile.Actor != null) { var actor = tile.Actor[0]; if (!string.IsNullOrEmpty(actor.assetName) && !assetList.ContainsKey(actor.assetName)) { assetList.Add(actor.assetName, actor.assetName); } if (!string.IsNullOrEmpty(actor.pickupSound) && !soundList.ContainsKey(actor.pickupSound)) { soundList.Add(actor.pickupSound, actor.pickupSound); } } } //Write TextureRessource foreach (var asset in assetList.Keys) { var textureRessource = new LevelContentTextureRessource() { key = asset }; level.Content.TextureRessource = level.Content.TextureRessource.Redim(true); level.Content.TextureRessource[level.Content.TextureRessource.Length - 1] = textureRessource; } //Write SoundRessource foreach (var sound in soundList.Keys) { var soundRessource = new LevelContentSoundRessource() { key = sound }; level.Content.SoundRessource = level.Content.SoundRessource.Redim(true); level.Content.SoundRessource[level.Content.SoundRessource.Length - 1] = soundRessource; } return(level); }