public override void Entry(IModHelper helper) { Helper.Events.Input.ButtonPressed += OnButtonPressed; Helper.Events.Input.ButtonReleased += OnButtonReleased; Config = Helper.ReadConfig <ModConfig>(); toolBeltMenu = new ToolBeltMenu(Helper, this, Config, Monitor); //support for generic mod menu Helper.Events.GameLoop.GameLaunched += onLaunched; Helper.Events.GameLoop.SaveLoaded += reinit; }
private void reinit(object sender, SaveLoadedEventArgs e) { Config = Helper.ReadConfig <ModConfig>(); toolBeltMenu = new ToolBeltMenu(Helper, this, Config, Monitor); }