private void buttonNextQuestion_Click(object sender, EventArgs e) { SendToAllClients("StartGame"); this.Hide(); GameFacilitator GF = new GameFacilitator(); GF.ShowDialog(); }
private void BeginReceiveCallback(IAsyncResult ar) { try { //Get the client socket TcpClient clientSocket = (TcpClient)ar.AsyncState; //Get the received bytes from the client int received = clientSocket.Client.EndReceive(ar); // Get the string value of the received buffer string message = System.Text.Encoding.ASCII.GetString(buffer, 0, received); //Check if a disconenct flag was received if (message.Contains("SCORE")) { //ThreadHelper.lsbAddItem(this, lsbJoined, message); GameFacilitator GF = (GameFacilitator)Application.OpenForms["GameFacilitator"]; GF.updateScore(message.ToString()); // Send("You ("+message+ ") are now connected! Please Wait",clientSocket); //Begin receiving data from the client socket Receive(clientSocket); } else if (message.Contains("IMAGE")) { GameFacilitator GF = (GameFacilitator)Application.OpenForms["GameFacilitator"]; GF.PUZZLEScore(message.ToString()); Receive(clientSocket); } else if (message.Contains("DISCONNECT")) { ThreadHelper.lsbAddItem(this, lsbJoined, clientSocket.Client.RemoteEndPoint.ToString() + " has disconnected."); //send a disconnect flag to the client to complete disconnection Send("DISCONNECT", clientSocket); //remove the client socket from the client list clientSockets.Remove(clientSocket.Client.RemoteEndPoint.ToString()); } else { ThreadHelper.lsbAddItem(this, lsbJoined, message); // Send("You ("+message+ ") are now connected! Please Wait",clientSocket); //Begin receiving data from the client socket Receive(clientSocket); } } catch (Exception ex) { // ThreadHelper.lsbAddItem(this, lsbJoined, ex.ToString()); ThreadHelper.lsbAddItem(this, lsbJoined, "Error Detected!,Please Close this Lobby and Reconnect."); } }