public MainWindow(Manager manager, Application thisApp) : base(manager) { Background = Manager.Content.Load<Texture2D>("Content\\Textures\\background"); (Manager.Game as Application).BackgroundImage = Background; ContentManager = new ContentManager(manager.Game.Services, "Content"); SpriteBatch = new SpriteBatch(manager.GraphicsDevice); Renderers.Add(new Environment.TileMap2D(ContentManager)); Renderers.Add(new Environment.TileMap3D(Manager.GraphicsDevice, ContentManager, Height, Height)); this.ThisApp = thisApp; AutoScroll = false; InitControls(); }
public ScreenManager(Application application) { Application = application; _gameLayers = new List<GameLayer>(); }