public void Destroy() { if (_connection == null) { return; } if (_connection.Context == null) { return; } var url = _connection.Context.Url; _connection.Close(); UnityEngine.Debug.Log(string.Format("Disconnected from {0}", url)); _stopwatch = null; }
public void Destroy() { if (_nativePointerToSelf.IsAllocated) { _nativePointerToSelf.Free(); } if (_connection == null) { return; } if (_connection.Context == null) { return; } var url = _connection.Context.Url; _connection.Close(); UnityEngine.Debug.Log(string.Format("Disconnected from {0}", url)); _stopwatch = null; }