private void Start() { manouver_time = 2; feedbackmodel = new List <FeedbackModel>(); passwordmodel = new PasswordModel(new List <String>() { "POS1", "POS2", "POS3", "POS4" }, 4); triggers = GameObject.Find("Triggers"); triggerScript = triggers.GetComponent <SelectionController>(); newtrial = false; feedback_time = 1; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); started = false; }
private void Start() { _lastParticleCount = _particleCount; _particles = new ParticleSystem.Particle[_particleCount]; _eyeTracker = VREyeTracker.Instance; _particleSystem = GetComponent <ParticleSystem>(); _calibrationObject = VRCalibration.Instance; }
// called by anyone public void Init() { if (GlobalHandler.modality == 0 || GlobalHandler.modality == 2) { if (GameObject.Find("HeadPosePoint") != null) { GameObject.Find("HeadPosePoint").SetActive(false); } } if (GlobalHandler.modality == 1 || GlobalHandler.modality == 2) { if (GameObject.Find("[VRGazeTrail]") != null) { GameObject.Find("[VRGazeTrail]").SetActive(false); } } foreach (GameObject pin in GameObject.FindGameObjectsWithTag("PIN")) { materialholderList.Add(new MaterialHolder(pin.GetComponent <MeshRenderer>().material, pin.gameObject)); } currentGameobject = null; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); selectedPINS = new List <String>(); inputtime = 0; fullinputtime = 0; started = false; stopped = false; // not relevant but we need it because of the current implementation passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX1G", "POSX1G", "POSX1G" }, 4); // fw = GameObject.Find("Storage").GetComponent <CreativityWriter>(); mdfw = GameObject.Find("Storage").GetComponent <MetaDataWriter>(); fullfw = GameObject.Find("Storage").GetComponent <FullCreativityWriter>(); fullmdfw = GameObject.Find("Storage").GetComponent <FullMetaDataWriter>(); fullfw.StartRecording(); fullmdfw.StartRecording(); //Debug.Log(GameObject.Find("Planes").transform.rotation); feedbackElements = new List <FeedbackModel>(); feedbacktime = 0.4f; }
// Update is called once per frame void Update() { Tobii.Research.Unity.VREyeTracker _tobiiEyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_tobiiEyeTracker != null && _tobiiEyeTracker.Connected) { IVRGazeData last_ivrGazeData = _tobiiEyeTracker.LatestGazeData; // set SaveInfo dic SaveInfo = new Dictionary <string, Dictionary <string, string> > { }; // Timestamp if (last_ivrGazeData.OriginalGaze != null) //) { SaveInfo.AddToNestedDictionary("Time", "DeviceTimeStamp", last_ivrGazeData.OriginalGaze.DeviceTimeStamp.ToString()); SaveInfo.AddToNestedDictionary("Time", "SystemTimeStamp", last_ivrGazeData.OriginalGaze.SystemTimeStamp.ToString()); // print ( last_ivrGazeData.OriginalGaze.DeviceTimeStamp.ToString ()); } // Head SaveInfo.AddToNestedDictionary("Head", "Position_X", last_ivrGazeData.Pose.Position.x.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("Head", "Position_Y", last_ivrGazeData.Pose.Position.y.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("Head", "Position_Z", last_ivrGazeData.Pose.Position.z.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("Head", "Rotation_X", last_ivrGazeData.Pose.Rotation.eulerAngles.x.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("Head", "Rotation_Y", last_ivrGazeData.Pose.Rotation.eulerAngles.y.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("Head", "Rotation_Z", last_ivrGazeData.Pose.Rotation.eulerAngles.z.ToString(FORMAT_FLOAT)); // combined gaze SaveInfo.AddToNestedDictionary("CombinedGaze", "RayOrigin_X", last_ivrGazeData.CombinedGazeRayWorld.origin.x.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("CombinedGaze", "RayOrigin_Y", last_ivrGazeData.CombinedGazeRayWorld.origin.y.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("CombinedGaze", "RayOrigin_Z", last_ivrGazeData.CombinedGazeRayWorld.origin.z.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("CombinedGaze", "RayDirection_X", last_ivrGazeData.CombinedGazeRayWorld.direction.x.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("CombinedGaze", "RayDirection_Y", last_ivrGazeData.CombinedGazeRayWorld.direction.y.ToString(FORMAT_FLOAT)); SaveInfo.AddToNestedDictionary("CombinedGaze", "RayDirection_Z", last_ivrGazeData.CombinedGazeRayWorld.direction.z.ToString(FORMAT_FLOAT)); // Eye // left WriteTobiiEyeData("LeftEye", last_ivrGazeData.Left); // right WriteTobiiEyeData("RightEye", last_ivrGazeData.Right); SaveData.Instance.AddToList(SaveInfo); } }
private void Start() { _sizeOfparent = HMDPlacementCanvas.PupilLeft.parent.GetComponent <RectTransform>().sizeDelta; _sizeOfparent.y = -1 * _sizeOfparent.y; _eyeTracker = VREyeTracker.Instance; _calibration = VRCalibration.Instance; transform.parent = VRUtility.EyeTrackerOriginVive; transform.localRotation = Quaternion.identity; transform.localPosition = Vector3.zero; _leftImage = HMDPlacementCanvas.PupilLeft.GetComponent <Image>(); _rightImage = HMDPlacementCanvas.PupilRight.GetComponent <Image>(); _center = new Vector2(0.5f, 0.5f); PositioningGuideActive = _positioningGuideActive; }
// called by anyone public void Init() { if (GlobalHandler.modality == 0 || GlobalHandler.modality == 2) { if (GameObject.Find("HeadPosePoint") != null) { GameObject.Find("HeadPosePoint").SetActive(false); } } if (GlobalHandler.modality == 1 || GlobalHandler.modality == 2) { if (GameObject.Find("[VRGazeTrail]") != null) { GameObject.Find("[VRGazeTrail]").SetActive(false); } } foreach (GameObject pin in GameObject.FindGameObjectsWithTag("PIN")) { materialholderList.Add(new MaterialHolder(pin.GetComponent <MeshRenderer>().material, pin.gameObject)); } if (GlobalHandler.attackerscenario == 99) // which meas the expert observation attack is running { foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1W", "POSX3W", "POSX5G", "POSX6O" }, 4); } // change this area for each participant to ensure no follow-up effects /* * * START */ // for each participant, create file if (GlobalHandler.attackerscenario == 1) { if (GlobalHandler.modality == 0) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX4G", "POSX2R", "POSX5R", "POSX8R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4G", "POSX2R", "POSX5R", "POSX8R" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX8W", "POSX6R", "POSX4R", "POSX2G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX8W", "POSX6R", "POSX4R", "POSX2G" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1W", "POSX1R", "POSX1B", "POSX1O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1W", "POSX1R", "POSX1B", "POSX1O" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX3G", "POSX7G", "POSX9G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX3G", "POSX7G", "POSX9G" }); break; } } if (GlobalHandler.modality == 1) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX4G", "POSX7G", "POSX8G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX4G", "POSX7G", "POSX8G" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX1W", "POSX2O", "POSX2B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX1W", "POSX2O", "POSX2B" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX6G", "POSX2O", "POSX3O", "POSX4G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX6G", "POSX2O", "POSX3O", "POSX4G" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5G", "POSX4G", "POSX1W", "POSX2W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX4G", "POSX1W", "POSX2W" }); break; } } if (GlobalHandler.modality == 2) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5W", "POSX4O", "POSX6W", "POSX9W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5W", "POSX4O", "POSX6W", "POSX9W" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX4O", "POSX6W", "POSX5G", "POSX8R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4O", "POSX6W", "POSX5G", "POSX8R" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX3G", "POSX6G", "POSX9G", "POSX3W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX6G", "POSX9G", "POSX3W" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX9G", "POSX7G", "POSX5G", "POSX3G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX9G", "POSX7G", "POSX5G", "POSX3G" }); break; } } } if (GlobalHandler.attackerscenario == 2) { if (GlobalHandler.modality == 0) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX4W", "POSX5W", "POSX6W", "POSX7W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4W", "POSX5W", "POSX6W", "POSX7W" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX4W", "POSX5W", "POSX6W", "POSX6R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4W", "POSX5W", "POSX6W", "POSX6R" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX2G", "POSX3O", "POSX4B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX2G", "POSX3O", "POSX4B" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5G", "POSX6W", "POSX7R", "POSX8G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX6W", "POSX7R", "POSX8G" }); break; } } if (GlobalHandler.modality == 1) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX3G", "POSX6G", "POSX2G", "POSX1G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX6G", "POSX2G", "POSX1G" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX3G", "POSX3O", "POSX2O", "POSX1O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX3O", "POSX2O", "POSX1O" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX4G", "POSX6G", "POSX5O", "POSX5B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4G", "POSX6G", "POSX5O", "POSX5B" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1O", "POSX5W", "POSX3R", "POSX7B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1O", "POSX5W", "POSX3R", "POSX7B" }); break; } } if (GlobalHandler.modality == 2) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX2G", "POSX4R", "POSX6O", "POSX8B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2G", "POSX4R", "POSX6O", "POSX8B" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX7W", "POSX9R", "POSX9B", "POSX8B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX7W", "POSX9R", "POSX9B", "POSX8B" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5G", "POSX7G", "POSX6G", "POSX8G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX7G", "POSX6G", "POSX8G" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX2G", "POSX2W", "POSX5W", "POSX8W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2G", "POSX2W", "POSX5W", "POSX8W" }); break; } } } if (GlobalHandler.attackerscenario == 3) { if (GlobalHandler.modality == 0) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX9G", "POSX5G", "POSX1G", "POSX2G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX9G", "POSX5G", "POSX1G", "POSX2G" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX3G", "POSX4W", "POSX3O", "POSX4B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX4W", "POSX3O", "POSX4B" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX1O", "POSX2O", "POSX3O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX1O", "POSX2O", "POSX3O" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX1W", "POSX3W", "POSX5G", "POSX6O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1W", "POSX3W", "POSX5G", "POSX6O" }); break; } } if (GlobalHandler.modality == 1) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5R", "POSX3W", "POSX7G", "POSX9B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5R", "POSX3W", "POSX7G", "POSX9B" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5G", "POSX6G", "POSX8G", "POSX9G" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX6G", "POSX8G", "POSX9G" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX2W", "POSX8G", "POSX7G", "POSX3R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2W", "POSX8G", "POSX7G", "POSX3R" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX5W", "POSX5B", "POSX6B", "POSX7B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5W", "POSX5B", "POSX6B", "POSX7B" }); break; } } if (GlobalHandler.modality == 2) { switch (trials) { case 0: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX9W", "POSX3B", "POSX5B", "POSX7B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX9W", "POSX3B", "POSX5B", "POSX7B" }); break; case 1: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX2W", "POSX4W", "POSX6W", "POSX8W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2W", "POSX4W", "POSX6W", "POSX8W" }); break; case 2: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX2G", "POSX2W", "POSX2R", "POSX3R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2G", "POSX2W", "POSX2R", "POSX3R" }); break; case 3: foreach (MaterialHolder materialobj in materialholderList) { materialobj.Gameobject.GetComponent <MeshRenderer>().material = materialobj.Material; } passwordmodel = new PasswordModel(new List <String>() { "POSX6G", "POSX1W", "POSX9R", "POSX5B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX6G", "POSX1W", "POSX9R", "POSX5B" }); break; } } } /* * * END */ currentGameobject = null; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); selectedPINS = new List <String>(); inputtime = 0; fullinputtime = 0; started = false; stopped = false; // not relevant but we need it because of the current implementation //passwordmodel = new PasswordModel(new List<String>() { "POSX1G", "POSX1G", "POSX1G", "POSX1G" }, 4); // //fw = GameObject.Find("Storage").GetComponent<SecurityWriter>(); mdfw = GameObject.Find("Storage").GetComponent <MetaDataWriter>(); fullfw = GameObject.Find("Storage").GetComponent <FullSecurityWriter>(); fullmdfw = GameObject.Find("Storage").GetComponent <FullMetaDataWriter>(); //fullfw.StartRecording(); fullmdfw.StartRecording(); //Debug.Log(GameObject.Find("Planes").transform.rotation); feedbackElements = new List <FeedbackModel>(); feedbacktime = 0.4f; }
// called by anyone public void Init() { Debug.Log("trigger countercalls" + counterCalls); if (GlobalHandler.training) { passwordmodel = new PasswordModel(new List <String>() { "POSX1Y", "POSX2Y", "POSX3Y", "POSX4Y" }, 4); } else { switch (GlobalHandler.password) { case 1: passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword0S1"); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }); break; case 2: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX4G", "POSX5G", "POSX6G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword0S2"); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX4G", "POSX5G", "POSX6G" }); break; case 3: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX3G", "POSX7G", "POSX9G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword0S3"); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX3G", "POSX7G", "POSX9G" }); break; case 4: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX6G", "POSX7G", "POSX8G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword1S1"); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX6G", "POSX7G", "POSX8G" }); break; case 5: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX7G", "POSX8G", "POSX9G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword1S2"); pwGenerator.generateCube(new List <string>() { "POSX6G", "POSX7G", "POSX8G", "POSX9G" }); break; case 6: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX8G", "POSX9G" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword1S3"); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX2G", "POSX8G", "POSX9G" }); break; case 7: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9G", "POSX6G", "POSX5R", "POSX6R" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword2S1"); pwGenerator.generateCube(new List <string>() { "POSX9G", "POSX6G", "POSX5R", "POSX6R" }); break; case 8: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX9G", "POSX1W", "POSX2W" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword2S2"); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX9G", "POSX1W", "POSX2W" }); break; case 9: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX5G", "POSX6G", "POSX5B" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword2S3"); pwGenerator.generateCube(new List <string>() { "POSX4G", "POSX5G", "POSX6G", "POSX5B" }); break; case 10: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX8G", "POSX1R", "POSX2R" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword3S1"); pwGenerator.generateCube(new List <string>() { "POSX7G", "POSX8G", "POSX1R", "POSX2R" }); break; case 11: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX1W", "POSX2W", "POSX3W" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword3S2"); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX1W", "POSX2W", "POSX3W" }); break; case 12: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9G", "POSX8G", "POSX1B", "POSX2B" }, 4); //password.GetComponent<RawImage>().texture = (Texture2D)Resources.Load("Passwords/2DPassword3S3"); pwGenerator.generateCube(new List <string>() { "POSX9G", "POSX8G", "POSX1B", "POSX2B" }); break; case 13: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX1W", "POSX2W", "POSX1O" }, 4); //password.GetComponent<RawImage>().texture = null; pwGenerator.generateCube(new List <string>() { "POSX4G", "POSX1W", "POSX2W", "POSX1O" }); break; case 14: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX5R", "POSX1W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX2G", "POSX5R", "POSX1W" }); //password.GetComponent<RawImage>().texture = null; break; case 15: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX5R", "POSX5B", "POSX6B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX5R", "POSX5B", "POSX6B" }); //password.GetComponent<RawImage>().texture = null; break; case 16: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX4W", "POSX6W", "POSX5O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX4G", "POSX4W", "POSX6W", "POSX5O" }); //password.GetComponent<RawImage>().texture = null; break; case 17: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX5R", "POSX1W", "POSX2W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX5R", "POSX1W", "POSX2W" }); //password.GetComponent<RawImage>().texture = null; break; case 18: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX7W", "POSX9W", "POSX7O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX7G", "POSX7W", "POSX9W", "POSX7O" }); //password.GetComponent<RawImage>().texture = null; break; case 19: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX5W", "POSX9B", "POSX7R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX7G", "POSX5W", "POSX9B", "POSX7R" }); //password.GetComponent<RawImage>().texture = null; break; case 20: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX3W", "POSX4O", "POSX5R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX3G", "POSX3W", "POSX4O", "POSX5R" }); // password.GetComponent<RawImage>().texture = null; break; case 21: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX3O", "POSX4B", "POSX5W" }, 4); pwGenerator.generateCube(new List <string>() { "POSX2G", "POSX3O", "POSX4B", "POSX5W" }); // password.GetComponent<RawImage>().texture = null; break; case 22: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX2W", "POSX5B", "POSX9R" }, 4); pwGenerator.generateCube(new List <string>() { "POSX5G", "POSX2W", "POSX5B", "POSX9R" }); //password.GetComponent<RawImage>().texture = null; break; case 23: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX1W", "POSX5B", "POSX6O" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX1W", "POSX5B", "POSX6O" }); // password.GetComponent<RawImage>().texture = null; break; case 24: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX1W", "POSX1R", "POSX5B" }, 4); pwGenerator.generateCube(new List <string>() { "POSX1G", "POSX1W", "POSX1R", "POSX5B" }); //password.GetComponent<RawImage>().texture = null; break; } } /*if (trials <= 1) * { * password.GetComponent<RawImage>().texture = null; * foreach (MaterialHolder materialobj in materialholderList) * { * materialobj.Gameobject.GetComponent<MeshRenderer>().material = materialobj.Material; * } * * }*/ currentGameobject = null; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); selectedPINS = new List <String>(); inputtime = 0; fullinputtime = 0; started = false; stopped = false; timerfinalgazedata = 0.3f; fw = GameObject.Find("Storage").GetComponent <FileWriter2>(); mdfw = GameObject.Find("Storage").GetComponent <MetaDataWriter>(); fullfw = GameObject.Find("Storage").GetComponent <FullFileWriter2>(); fullmdfw = GameObject.Find("Storage").GetComponent <FullMetaDataWriter>(); fullfw.StartRecording(); fullmdfw.StartRecording(); Debug.Log(GameObject.Find("Planes").transform.rotation); }
protected override void OnStart() { base.OnStart(); _eyeTracker = VREyeTracker.Instance; _calibrationObject = VRCalibration.Instance; }
private void Start() { _eyeTracker = VREyeTracker.Instance; }
private void Awake() { _instance = this; }
public void Init() { switch (GlobalHandler.password) { case 1: passwordmodel = new PasswordModel(new List <String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 2: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX4G", "POSX5G", "POSX6G" }, 4); break; case 3: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX3G", "POSX7G", "POSX9G" }, 4); break; case 4: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9G", "POSX6G", "POSX5R", "POSX6R" }, 4); break; case 5: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX9G", "POSX1W", "POSX2W" }, 4); break; case 6: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX5G", "POSX6G", "POSX5B" }, 4); break; case 7: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX1W", "POSX2W", "POSX1O" }, 4); break; case 8: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX5R", "POSX1W" }, 4); break; case 9: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX5R", "POSX5B", "POSX6B" }, 4); break; case 10: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX5W", "POSX9B", "POSX7R" }, 4); break; case 11: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX3W", "POSX4O", "POSX5R" }, 4); break; case 12: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX3O", "POSX4B", "POSX5W" }, 4); break; case 13: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX6G", "POSX7G", "POSX8G" }, 4); break; case 14: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX7G", "POSX8G", "POSX9G" }, 4); break; case 15: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX8G", "POSX9G" }, 4); break; case 16: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX8G", "POSX1R", "POSX2R" }, 4); break; case 17: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX1W", "POSX2W", "POSX3W" }, 4); break; case 18: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9G", "POSX8G", "POSX1B", "POSX2B" }, 4); break; case 19: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX4W", "POSX6W", "POSX5O" }, 4); break; case 20: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX5R", "POSX1W", "POSX2W" }, 4); break; case 21: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX7W", "POSX9W", "POSX7O" }, 4); break; case 22: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX2W", "POSX5B", "POSX9R" }, 4); break; case 23: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX1W", "POSX5B", "POSX6O" }, 4); break; case 24: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX1W", "POSX1R", "POSX5B" }, 4); break; } foreach (GameObject pin in GameObject.FindGameObjectsWithTag("PIN")) { materialholderList.Add(new MaterialHolder(pin.GetComponent <MeshRenderer>().material, pin.gameObject)); } currentGameobject = null; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); selectedPINS = new List <String>(); inputtime = 0; fullinputtime = 0; timerfinalgazedata = 0.3f; started = false; stopped = false; fw = GameObject.Find("Storage").GetComponent <FileWriter1>(); mdfw = GameObject.Find("Storage").GetComponent <MetaDataWriter>(); fullfw = GameObject.Find("Storage").GetComponent <FullFileWriter1>(); fullmdfw = GameObject.Find("Storage").GetComponent <FullMetaDataWriter>(); fullfw.StartRecording(); fullmdfw.StartRecording(); }
// called by anyone public void Init() { if (GlobalHandler.modality == 0 || GlobalHandler.modality == 2) { if (GameObject.Find("HeadPosePoint") != null) { GameObject.Find("HeadPosePoint").SetActive(false); } } if (GlobalHandler.modality == 1 || GlobalHandler.modality == 2) { if (GameObject.Find("[VRGazeTrail]") != null) { GameObject.Find("[VRGazeTrail]").SetActive(false); } } foreach (GameObject pin in GameObject.FindGameObjectsWithTag("PIN")) { materialholderList.Add(new MaterialHolder(pin.GetComponent <MeshRenderer>().material, pin.gameObject)); } currentGameobject = null; // Get EyeTracker unity object _eyeTracker = Tobii.Research.Unity.VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = Tobii.Research.Unity.VRGazeTrail.Instance; _highlightInfo = new ActiveObject(); selectedPINS = new List <String>(); inputtime = 0; fullinputtime = 0; started = false; stopped = false; // not relevant but we need it because of the current implementation // participant passwords if (security == "weak") { switch (GlobalHandler.participant_number) { case 1: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1W", "POSX2W", "POSX3W", "POSX4W" }, 4); break; case 2: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 3: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 4: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX1G", "POSX3G", "POSX4G" }, 4); break; case 5: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 6: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 7: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX4G", "POSX7G", "POSX8G" }, 4); break; case 8: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX4G", "POSX7G", "POSX8G" }, 4); break; case 9: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX1G", "POSX4G", "POSX1G" }, 4); break; case 10: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1W", "POSX2W", "POSX3W", "POSX4W" }, 4); break; case 11: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 12: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 13: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1W", "POSX2W", "POSX3W", "POSX4W" }, 4); break; case 14: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX4G", "POSX6G", "POSX8G" }, 4); break; case 15: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 16: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX4G", "POSX6G", "POSX8G" }, 4); break; case 17: passwordmodel = new PasswordModel(new List <System.String>() { "POSX5G", "POSX5G", "POSX5G", "POSX5G" }, 4); break; case 18: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 19: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 20: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX8W", "POSX2O", "POSX4R" }, 4); break; case 21: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1W", "POSX5W", "POSX9W", "POSX6W" }, 4); break; case 22: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 23: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; } } else if (security == "medium") { switch (GlobalHandler.participant_number) { case 1: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2W", "POSX4W", "POSX6W", "POSX8W" }, 4); break; case 2: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX4G", "POSX1W", "POSX1W" }, 4); break; case 3: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3O", "POSX4O" }, 4); break; case 4: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX5G", "POSX9G", "POSX1O" }, 4); break; case 5: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2W", "POSX3O", "POSX4R" }, 4); break; case 6: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3W", "POSX4W" }, 4); break; case 7: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX3G", "POSX1W", "POSX9W" }, 4); break; case 8: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX8G", "POSX2O", "POSX4O" }, 4); break; case 9: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX2G", "POSX4B", "POSX4O" }, 4); break; case 10: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2W", "POSX3W", "POSX4O" }, 4); break; case 11: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1R", "POSX2W", "POSX3G", "POSX4R" }, 4); break; case 12: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX5G", "POSX8G", "POSX3G" }, 4); break; case 13: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2G", "POSX3G", "POSX4G" }, 4); break; case 14: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX1G", "POSX7G", "POSX9G" }, 4); break; case 15: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX5G", "POSX7G", "POSX1G" }, 4); break; case 16: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX6G", "POSX7G", "POSX3G" }, 4); break; case 17: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX4G", "POSX8G", "POSX6G" }, 4); break; case 18: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX9G", "POSX6G", "POSX3G" }, 4); break; case 19: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX3G", "POSX5G", "POSX7G" }, 4); break; case 20: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3G", "POSX2W", "POSX3O", "POSX9R" }, 4); break; case 21: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1W", "POSX4W", "POSX7W", "POSX5W" }, 4); break; case 22: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX9G", "POSX1G", "POSX9G" }, 4); break; case 23: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX5G", "POSX9G", "POSX6G" }, 4); break; } } else if (security == "strong") { switch (GlobalHandler.participant_number) { case 1: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2W", "POSX2W", "POSX8W", "POSX4W" }, 4); break; case 2: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX4O", "POSX2W", "POSX2W" }, 4); break; case 3: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX5W", "POSX8B", "POSX9B" }, 4); break; case 4: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9R", "POSX6Y", "POSX1B", "POSX3G" }, 4); break; case 5: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX5O", "POSX2W", "POSX3G" }, 4); break; case 6: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX2W", "POSX3O", "POSX4B" }, 4); break; case 7: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX5W", "POSX5O", "POSX3B" }, 4); break; case 8: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX8G", "POSX2W", "POSX4O" }, 4); break; case 9: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX8G", "POSX6B", "POSX1W" }, 4); break; case 10: passwordmodel = new PasswordModel(new List <System.String>() { "POSX3W", "POSX9W", "POSX9G", "POSX1G" }, 4); break; case 11: passwordmodel = new PasswordModel(new List <System.String>() { "POSX7G", "POSX6B", "POSX8W", "POSX5Y" }, 4); break; case 12: passwordmodel = new PasswordModel(new List <System.String>() { "POSX9G", "POSX8G", "POSX1G", "POSX5G" }, 4); break; case 13: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4B", "POSX3G", "POSX9R", "POSX4G" }, 4); break; case 14: passwordmodel = new PasswordModel(new List <System.String>() { "POSX4G", "POSX1O", "POSX3W", "POSX2R" }, 4); break; case 15: passwordmodel = new PasswordModel(new List <System.String>() { "POSX8O", "POSX2O", "POSX3W", "POSX8W" }, 4); break; case 16: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX4G", "POSX1G", "POSX9G" }, 4); break; case 17: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX1O", "POSX9W", "POSX9W" }, 4); break; case 18: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX9G", "POSX6W", "POSX6O" }, 4); break; case 19: passwordmodel = new PasswordModel(new List <System.String>() { "POSX1G", "POSX5O", "POSX9B", "POSX5R" }, 4); break; case 20: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6W", "POSX4W", "POSX9O", "POSX7O" }, 4); break; case 21: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2W", "POSX4W", "POSX6W", "POSX8W" }, 4); break; case 22: passwordmodel = new PasswordModel(new List <System.String>() { "POSX6G", "POSX2O", "POSX7W", "POSX5R" }, 4); break; case 23: passwordmodel = new PasswordModel(new List <System.String>() { "POSX2G", "POSX3R", "POSX2W", "POSX3O" }, 4); break; } } // //fw = GameObject.Find("Storage").GetComponent<CreativityWriter>(); mdfw = GameObject.Find("Storage").GetComponent <MetaDataWriter>(); //fullfw = GameObject.Find("Storage").GetComponent<FullCreativityWriter>(); fullmdfw = GameObject.Find("Storage").GetComponent <FullMetaDataWriter>(); //fullfw.StartRecording(); fullmdfw.StartRecording(); //Debug.Log(GameObject.Find("Planes").transform.rotation); feedbackElements = new List <FeedbackModel>(); feedbacktime = 0.4f; }