private void SetGamebaseConfiguration(GamebaseRequest.GamebaseConfiguration configuration) { GamebaseUnitySDK.AppID = configuration.appID; GamebaseUnitySDK.AppVersion = configuration.appVersion; GamebaseUnitySDK.ZoneType = configuration.zoneType; GamebaseUnitySDK.DisplayLanguageCode = configuration.displayLanguageCode; GamebaseUnitySDK.EnablePopup = configuration.enablePopup; GamebaseUnitySDK.EnableLaunchingStatusPopup = configuration.enableLaunchingStatusPopup; GamebaseUnitySDK.EnableBanPopup = configuration.enableBanPopup; GamebaseUnitySDK.EnableKickoutPopup = configuration.enableKickoutPopup; GamebaseUnitySDK.FcmSenderId = configuration.fcmSenderId; GamebaseUnitySDK.StoreCode = configuration.storeCode; }
private GamebaseRequest.GamebaseConfiguration GetGamebaseConfiguration() { var configuration = new GamebaseRequest.GamebaseConfiguration(); configuration.appID = GamebaseUnitySDK.AppID; configuration.appVersion = GamebaseUnitySDK.AppVersion; configuration.zoneType = GamebaseUnitySDK.ZoneType; configuration.displayLanguageCode = GamebaseUnitySDK.DisplayLanguageCode; configuration.enablePopup = GamebaseUnitySDK.EnablePopup; configuration.enableLaunchingStatusPopup = GamebaseUnitySDK.EnableLaunchingStatusPopup; configuration.enableBanPopup = GamebaseUnitySDK.EnableBanPopup; configuration.enableKickoutPopup = GamebaseUnitySDK.EnableKickoutPopup; configuration.fcmSenderId = GamebaseUnitySDK.FcmSenderId; configuration.storeCode = GamebaseUnitySDK.StoreCode; return(configuration); }
public void Initialize(GamebaseRequest.GamebaseConfiguration configuration, GamebaseCallback.GamebaseDelegate <GamebaseResponse.Launching.LaunchingInfo> callback) { var sb = new StringBuilder(); sb.AppendLine(string.Format("Gamebase VERSION:{0}", GamebaseUnitySDK.SDKVersion)); sb.AppendLine(string.Format("Gamebase Configuration:{0}", JsonMapper.ToJson(configuration))); GamebaseLog.Debug(string.Format("{0}", sb), this, "Initialize"); if (true == string.IsNullOrEmpty(GamebaseUnitySDK.ObjectName)) { GamebaseLog.Error(GamebaseStrings.NOT_FOUND_GAMEOBJECT, this, "Initialize"); return; } InitializeUnitySDK(); SetGamebaseConfiguration(configuration); GamebaseCallback.GamebaseDelegate <GamebaseResponse.Launching.LaunchingInfo> initializeCallback = (launchingInfo, error) => { GamebaseWaterMark.ShowWaterMark(); IndicatorReport.Instance.SendIndicator( IndicatorReport.Level.DEBUG, IndicatorReport.FieldName.UNITY_EDITOR_VERSION, new Dictionary <string, string> { { IndicatorReport.SEND_DATA_KEY_UNITY_EDITOR_VERSION, Application.unityVersion } } ); callback(launchingInfo, error); }; int handle = GamebaseCallbackHandler.RegisterCallback(initializeCallback); sdk.Initialize(configuration, handle); }