public void Init(int atk, Vector2Int point, NodeType type, NodeController controller) { base.Init(point, type, controller); Atk = atk; }
public void Init(ChestNodeAttr attr, ChestType chestType, Vector2Int point, NodeType type, NodeController controller) { base.Init(point, type, controller); ChestType = chestType; Attr = attr; }
public void Init(int mana, Vector2Int point, NodeType type, NodeController controller) { base.Init(point, type, controller); Mana = mana; }
public void Init(int def, Vector2Int point, NodeType type, NodeController controller) { base.Init(point, type, controller); Def = def; }
public void Init(float timePlus, Vector2Int point, NodeType type, NodeController controller) { base.Init(point, type, controller); TimePlus = timePlus; }