private static PropertyValue PropertyValueColorToVector3(PropertyValue value) { var valueType = value.GetType(); if (valueType != PropertyType.Vector4) { return(null); } var colorValue = new Vector4(); value.Get(colorValue); using (var v3 = new Vector3(colorValue.R, colorValue.G, colorValue.B)) { colorValue.Dispose(); return(new PropertyValue(v3)); } }
protected virtual void Dispose(bool disposing) { if (disposed) { return; } if (disposing) { _commonlyUsedMap?.Dispose(); _mixColor?.Dispose(); _outputVisualMap?.Dispose(); _shader?.Dispose(); visualOffset?.Dispose(); visualOffsetPolicy?.Dispose(); visualSize?.Dispose(); visualSizePolicy?.Dispose(); visualTransformMap?.Dispose(); cornerRadius?.Dispose(); } disposed = true; }
/// <summary> /// Sets a property value on a view. /// </summary> private void SetPropertyValue(IntPtr refObjectPtr, string propertyName, IntPtr propertyValuePtr) { // Get the C# control that maps to the C++ control NUILog.Debug("SetPropertyValue refObjectPtr = {0:X}" + refObjectPtr); PropertyValue propValue = new PropertyValue(propertyValuePtr, false); // Get the C# control that maps to the C++ control View view = Registry.GetManagedBaseHandleFromRefObject(refObjectPtr) as View; if (view != null) { System.Reflection.PropertyInfo propertyInfo = view.GetType().GetProperty(propertyName); // We know the property name, we know it's type, we just need to convert from a DALi property value to native C# type System.Type type = propertyInfo.PropertyType; bool ok = false; if (type.Equals(typeof(Int32))) { int value = 0; ok = propValue.Get(out value); if (ok) { propertyInfo.SetValue(view, value); } } else if (type.Equals(typeof(bool))) { bool value = false; ok = propValue.Get(out value); if (ok) { propertyInfo.SetValue(view, value); } } else if (type.Equals(typeof(float))) { float value = 0; ok = propValue.Get(out value); if (ok) { propertyInfo.SetValue(view, value); } } else if (type.Equals(typeof(string))) { string value = ""; ok = propValue.Get(out value); if (ok) { propertyInfo.SetValue(view, value); } } else if (type.Equals(typeof(Vector2))) { Vector2 value = new Vector2(); ok = propValue.Get(value); if (ok) { propertyInfo.SetValue(view, value); } value.Dispose(); } else if (type.Equals(typeof(Vector3))) { Vector3 value = new Vector3(); ok = propValue.Get(value); if (ok) { propertyInfo.SetValue(view, value); } value.Dispose(); } else if (type.Equals(typeof(Vector4))) { Vector4 value = new Vector4(); ok = propValue.Get(value); if (ok) { propertyInfo.SetValue(view, value); } value.Dispose(); } else if (type.Equals(typeof(Position))) { Position value = new Position(); ok = propValue.Get(value); if (ok) { propertyInfo.SetValue(view, value); } value.Dispose(); } else if (type.Equals(typeof(Size))) { Size value = new Size(); ok = propValue.Get(value); if (ok) { Size sz = new Size(value.Width, value.Height, value.Depth); propertyInfo.SetValue(view, sz); sz.Dispose(); } ; value.Dispose(); } else if (type.Equals(typeof(Color))) { // Colors are stored as Vector4's in DALi Color value = new Color(); ok = propValue.Get(value); if (ok) { propertyInfo.SetValue(view, (Color)value); } ; value.Dispose(); } else if (type.Equals(typeof(PropertyMap))) { PropertyMap map = new PropertyMap(); ok = propValue.Get(map); if (ok) { propertyInfo.SetValue(view, map); } map.Dispose(); } else if (type.Equals(typeof(PropertyArray))) { PropertyArray array = new PropertyArray(); ok = propValue.Get(array); if (ok) { propertyInfo.SetValue(view, array); } array.Dispose(); } else { throw new global::System.InvalidOperationException("SetPropertyValue Unimplemented type for Property Value for " + type.FullName); } if (!ok) { throw new global::System.InvalidOperationException("SetPropertyValue propValue.Get failed"); } } else { throw new global::System.InvalidOperationException("failed to find the control to write a property to: cptr = " + refObjectPtr); } propValue.Dispose(); }