/// <summary> /// Notifies core that the scene has been created. /// </summary> internal void SceneCreated() { NDalicManualPINVOKE.Adaptor_SceneCreated(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }