/// <summary> /// Sets the playback rate. /// </summary> /// <param name="rate">The value for the playback rate. Valid range is -5.0 to 5.0, inclusive.</param> /// <remarks> /// <para>The player must be in the <see cref="PlayerState.Ready"/>, <see cref="PlayerState.Playing"/>, /// or <see cref="PlayerState.Paused"/> state.</para> /// <para>The sound will be muted, when the playback rate is under 0.0 or over 2.0.</para> /// </remarks> /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception> /// <exception cref="InvalidOperationException"> /// The player is not in the valid state.<br/> /// -or-<br/> /// Streaming playback. /// -or-<br/> /// If audio offload is enabled by calling <see cref="AudioOffload.IsEnabled"/>. (Since tizen 6.0) /// </exception> /// <exception cref="ArgumentOutOfRangeException"> /// <paramref name="rate"/> is less than -5.0.<br/> /// -or-<br/> /// <paramref name="rate"/> is greater than 5.0.<br/> /// -or-<br/> /// <paramref name="rate"/> is zero. /// </exception> /// <since_tizen> 3 </since_tizen> public void SetPlaybackRate(float rate) { if (rate < -5.0F || 5.0F < rate || rate == 0.0F) { throw new ArgumentOutOfRangeException(nameof(rate), rate, "Valid range is -5.0 to 5.0 (except 0.0)"); } AudioOffload.CheckDisabled(); ValidatePlayerState(PlayerState.Ready, PlayerState.Playing, PlayerState.Paused); NativePlayer.SetPlaybackRate(Handle, rate).ThrowIfFailed(this, "Failed to set the playback rate."); }
/// <summary> /// Enable to decode an audio data for exporting PCM from a data. /// </summary> /// <param name="format">The media format handle required to audio PCM specification. /// The format has to include <see cref="AudioMediaFormat.MimeType"/>, /// <see cref="AudioMediaFormat.Channel"/> and <see cref="AudioMediaFormat.SampleRate"/>. /// If the format is NULL, the original PCM format or platform default PCM format will be applied.</param> /// <param name="option">The audio extract option.</param> /// <remarks><para>The player must be in the <see cref="PlayerState.Idle"/> state.</para> /// <para>A <see cref="AudioDataDecoded"/> event is called in a separate thread(not in the main loop).</para> /// <para>The audio PCM data can be retrieved using a <see cref="AudioDataDecoded"/> event as a media packet /// and it is available until it's destroyed by <see cref="MediaPacket.Dispose()"/>. /// The packet has to be destroyed as quickly as possible after rendering the data /// and all the packets have to be destroyed before <see cref="Unprepare"/> is called.</para> /// <para>This function could be unavailable depending on the audio codec type.</para></remarks> /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception> /// <exception cref="ArgumentException">The value is not valid.</exception> /// <exception cref="InvalidOperationException"> /// Operation failed; internal error. /// -or-<br/> /// The player is not in the valid state. /// -or-<br/> /// If audio offload is enabled by calling <see cref="AudioOffload.IsEnabled"/>. (Since tizen 6.0) /// </exception> /// <exception cref="NotAvailableException">The function is not available depending on the audio codec type. (Since tizen 6.0)</exception> /// <seealso cref="PlayerAudioExtractOption"/> /// <seealso cref="DisableExportingAudioData"/> /// <seealso cref="AudioCodecType"/> /// <since_tizen> 6 </since_tizen> public void EnableExportingAudioData(AudioMediaFormat format, PlayerAudioExtractOption option) { ValidationUtil.ValidateEnum(typeof(PlayerAudioExtractOption), option, nameof(option)); AudioOffload.CheckDisabled(); ValidatePlayerState(PlayerState.Idle); _audioFrameDecodedCallback = (IntPtr packetHandle, IntPtr userData) => { var handler = AudioDataDecoded; if (handler != null) { Log.Debug(PlayerLog.Tag, "packet : " + packetHandle.ToString()); handler.Invoke(this, new AudioDataDecodedEventArgs(MediaPacket.From(packetHandle))); } else { MediaPacket.From(packetHandle).Dispose(); } }; NativePlayer.SetAudioFrameDecodedCb(Handle, format == null ? IntPtr.Zero : format.AsNativeHandle(), option, _audioFrameDecodedCallback, IntPtr.Zero).ThrowIfFailed(this, "Failed to register the _audioFrameDecoded"); }