/// <summary> /// Initializes a blank Encounter for debug / bug fixing purposes /// </summary> public Encounter(List<PartyUtils.Enemy> front, List<PartyUtils.Enemy> back) { enemies = new EnemyPanel(this, PartyUtils.makeEnemies(front), PartyUtils.makeEnemies(back)); party = new PartyPanel(this); battleMenu = new BattleMenuPanel(this); }
public void resolve(PlayerSprite player, Sprite target, EnemyPanel enemies, GambitResult result) { action(player, target, result); }