public Enemy spawn() { Vector2f newPos = new Vector2f(); int randX = mRandom.Next(-500, 501); int randY = mRandom.Next(-300, 301); newPos.X = mPosition.X + randX; newPos.Y = mPosition.Y + randY; Enemy enemy = new Enemy(newPos, "resources/enemy.png", mPlayer, mWorld); enemy.createBody(mPhysicsWorld, BodyType.Dynamic); return enemy; }
public void addEnemy(Enemy _enemy) { mEnemies.Add(_enemy); }