/// <summary> /// Set the mini depth to target with given Sorted list /// </summary> public static void SetTargetMinPanelDepth(GameObject obj, int depth) { List <UIPanel> lsPanels = GameUtility.GetPanelSorted(obj, true); if (lsPanels != null) { int i = 0; while (i < lsPanels.Count) { lsPanels[i].depth = depth + i; i++; } } }